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Intros and OpenGL 4.6

category: code [glöplog]
 
What do you think of the potential OpenGL version 4.6 has for demos, especially size limited ones?

In my opinion, making glsl mandatory for the GL runtime was a bad design decision to begin with, and the GL_ARB_gl_spirv extension seems to be a very nice alternative
and should save a lot of bytes.

I don't know if I am at the right place with this question, so please bear with me ;-)
added on the 2018-04-19 15:47:02 by TBit TBit
As far as I see it 4.6 mostly brings vulkan interop features, I highly doubt that spirv will save any bytes in a compressed executable and anticipate the opposite to be the case. At least in 4k land I'd rather not invest bytes in upgrading the OpenGL context to begin with.
added on the 2018-04-19 18:04:35 by LJ LJ
SPIR-V shader are as big as elephants. Would stay away from it for anything size limited. See: https://aras-p.info/blog/2016/09/01/SPIR-V-Compression/
added on the 2018-04-20 11:52:20 by EvilOne EvilOne

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