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Random scientific paper thread

category: general [glöplog]
 
Hi, been asked for papers before on here, thought to just make an own thread for it instead of starting a new one each time. So this is a thread where people can discuss anything inside a paper or ask of directions to where one can find one is searching for.

I'll start by asking if anyone knows what this paper is named and where to find it. It's a paper published in 1880 by Thorvald Thiele concerning least squares for brownian motion.
added on the 2015-10-07 13:20:20 by rudi rudi
I think I found the name for it:
Om Anvendelse af Mindste Kvadraters Metode i nogle Tilfelde, kvor en Komplikation af visse Slags uensartede tilfeldige Fejlkilder giver Fejlene en "systematisk Karakter". (On
the application of the method of least squares in situations where irregular random errors make the errors have a "systematical character".) Copenhagen, 28 pp.
added on the 2015-10-07 13:41:49 by rudi rudi
A recent fave :)

Keinert, B., Schäfer, H., Korndörfer, J., Ganse, U., Stamminger, M., n.d. Enhanced Sphere Tracing. Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference 2014. doi:10.2312/stag.20141233
added on the 2015-10-07 13:52:00 by Fell Fell
aw found it. after painstaking google searching: detkongeligedans5121kong.pdf. page 461 puh :p
added on the 2015-10-07 13:56:27 by rudi rudi
Try this one, as it is short, old and insightful.
added on the 2015-10-07 21:14:01 by rac rac
The Light Field Sterescope from Siggraph 2015, still small, but significant step towards VR
added on the 2016-01-20 22:44:32 by tomkh tomkh
Speaking of history, as there was also a thread about Delaunay....
Anyone knowns maybe a link to an english translation of original paper by B. Delaunay, "Sur la sphère vide. A la mémoire de Georges Voronoï" (the method of empty sphere) ?
(and yes, I've tried searching for it, but no luck)
added on the 2016-02-20 00:03:08 by tomkh tomkh
Im looking for this:
"S. M. Ulam, A Collection of Mathematical Problems (Interscience, New York, 1960)".
added on the 2017-08-26 17:21:34 by rudi rudi
Modeling Real-World Terrain with Exponentially Distributed Noise was used both for Viianki and Guberniya, it makes a basic noise terrain appear approx. infinitely more natural
added on the 2017-08-26 19:23:47 by msqrt msqrt

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