Signed distance to quadratic bezier
category: code [glöplog]
but the point of going quadratic with the curves was to actually HAVE an analytic solution. if you are going to implement an iterative solution, then i'd go directly for bicubic patches, which is what everybody has been using for modelling for many years. or even better, i'd rather go find an analytic solution for polygons or an iteractve one for catmull-clarck
Thanks for the info iq. Seems it's time for some more thinking :)