Why demoscene graphics aren't so cool?
category: general [glöplog]
Ok,. demoscene art has way too much fantasy and abstraction, that the pictures of the site can't reach (they are just having more regular themes from manga or other). And there actually some cool graphics there, however Made pictures looks like beeing copies and I don't like Visualize, I also don't like the not detailed way of newschool painting, where an image seems like some strokes of paint and not pixel per pixel drawn. Also, most of the graphics in demoparties are preety fast made works, really immature works, but that has to do with the way of thinking of the scene today as I said above. However, these pictures had something or I just thought and I will download oneday many graphics from there and from gfxzone to compare.
My final conclusion is that both graphics are unique, each one from its own view, either the professional, individual or scene graphics. I don't like when people underestimate everything that doesn't come from the demoscene, especially when discovering that there is nice art out there.
There is sometimes an uberfeeling of many sceners (I was thinking like that too), like beeing proud of beelonging in an underground culture/society not many people are aware of, supposed to be superior than any real life art outside of the community, which is not really true at least today. There are other pieces of software which I adore more than demos and more interesting things to code than just another non interactive show up of the same overused effects. Somehow I don't get the same feelings as I did when I first joined the scene..
My final conclusion is that both graphics are unique, each one from its own view, either the professional, individual or scene graphics. I don't like when people underestimate everything that doesn't come from the demoscene, especially when discovering that there is nice art out there.
There is sometimes an uberfeeling of many sceners (I was thinking like that too), like beeing proud of beelonging in an underground culture/society not many people are aware of, supposed to be superior than any real life art outside of the community, which is not really true at least today. There are other pieces of software which I adore more than demos and more interesting things to code than just another non interactive show up of the same overused effects. Somehow I don't get the same feelings as I did when I first joined the scene..
I always think that if you have to work within tight restrictions, you have to be more ingenious to do what you want, and that usually shows up in the result.
Maybe that's why so many old amiga pics are so good, and people still like sid tunes.
Or maybe it's just more impressive that they acheived something passable from such crap hardware, it makes you think it's so great when it isn't...
Maybe that's why so many old amiga pics are so good, and people still like sid tunes.
Or maybe it's just more impressive that they acheived something passable from such crap hardware, it makes you think it's so great when it isn't...
Yes, the quality of most party releases is... uh... 'amateur'...
I once downloaded a load of graphics off scene.org, thinking to look through all the great pics released at parties. The whole lot got deleted before i was even 10% through.
still, the 1% or so that really shine make it all worth it.
I once downloaded a load of graphics off scene.org, thinking to look through all the great pics released at parties. The whole lot got deleted before i was even 10% through.
still, the 1% or so that really shine make it all worth it.
Yes, I don't compare the 8/16bit art with these pictures of course, the oldschool art is unique and afteralls there is no real life art done in old machines to compare with. I just compared what I have seen in these nonscene sites with the Photoshop or 3D modeled images of the demoscene.
Perhaps that's the reason why only coding/art in very old machines still keeps me motivated, unlike the bittersweet feeling I felt while watching these pictures. Till now, I thought I would never be able to do pictures like the ones done by famous scene graphicians, but when I had seen that picture, it was a monster (a monsterpiece perhaps ;) far above of the scene graphics and the feeling grow bigger. Perhaps I was frustrated and felt what I am writting here..
The same happens with coding on PC. Somehow I loose the meaning, when seeing 3d engines way much more complex than demos, and I am also wondering if there is a challenge to chase into the demoscene. Still this challenge will be nothing special in front of the real world's PC software. And it seems that you can't have it on the PC afteralls.
At least on old machines, there is no real world working upon, only underground sceners and there is a top to overpass. There are challenges, and 8bit/16bit demos looked way much better and more unique in gfx/music/code than commercial games. But this has been reversed on the PC, making challenge feeling useless, since if I overpass another top demo coder, our code will be nothing in front of commercial software. An empty feeling or perhaps I am not well and should gather my thoughts first before writting here (or writting an article for a PC diskmag instead, how interesting!)
I don't know, perhaps more discussion upon these subjects might show me some light. I really don't know why I feel so..
Perhaps that's the reason why only coding/art in very old machines still keeps me motivated, unlike the bittersweet feeling I felt while watching these pictures. Till now, I thought I would never be able to do pictures like the ones done by famous scene graphicians, but when I had seen that picture, it was a monster (a monsterpiece perhaps ;) far above of the scene graphics and the feeling grow bigger. Perhaps I was frustrated and felt what I am writting here..
The same happens with coding on PC. Somehow I loose the meaning, when seeing 3d engines way much more complex than demos, and I am also wondering if there is a challenge to chase into the demoscene. Still this challenge will be nothing special in front of the real world's PC software. And it seems that you can't have it on the PC afteralls.
At least on old machines, there is no real world working upon, only underground sceners and there is a top to overpass. There are challenges, and 8bit/16bit demos looked way much better and more unique in gfx/music/code than commercial games. But this has been reversed on the PC, making challenge feeling useless, since if I overpass another top demo coder, our code will be nothing in front of commercial software. An empty feeling or perhaps I am not well and should gather my thoughts first before writting here (or writting an article for a PC diskmag instead, how interesting!)
I don't know, perhaps more discussion upon these subjects might show me some light. I really don't know why I feel so..
optimus, just cut and paste all your comments together, theres your article.
i agree about the challenge - no one will make a demo with better engine than the latest games etc unless they win a lottery, hire a team of coders etc...
i much prefer 64k or 4k, that way theres always something that can impress me without thinking i already saw something better before... or old machines as you said.
i agree about the challenge - no one will make a demo with better engine than the latest games etc unless they win a lottery, hire a team of coders etc...
i much prefer 64k or 4k, that way theres always something that can impress me without thinking i already saw something better before... or old machines as you said.
The other site is http://www.gfxartist.com/
Lol! Sometimes you can find sceners images there too ;)
The quality of the pics on that one was better i thought, but i still can't understand why so many artists are still stuck with such cliched fantasy / sci-fi subjects. Next time i see a wizard or cyborg i'll scream.
Hmmm better wait till i get out of work tho.
Hmmm better wait till i get out of work tho.
Hmm,. there are too many female artists there. Impressive!
Quote:
Correct me if I am wrong, but are these individual electronic artists doing much better works than the top graphicians of the demoscene?.
Yes, they are better, only have to see those galleries(and btw, lunatique is too much).
Quote:
PHOTOSHOP IS NOT ART
Photoshop is only a medium Tomcat...
Quote:
you don't undestand.. the amiga mouse is sooo much better. And amiga's pixels have a vintage grain that is so much warmer than pc's cold pixels.
Haha, sure... I don't think that with today PC mouses
Quote:
I think Mooz has a point when he says a lot of these artists are professionals. Graphic art is their livelihood; they paint 5-7 days a week, get professional advice, tips and what's more, they have access to technology sceners can only dream of.
Only excuses. what technology are you talking about?, maybe a wacom tablet?. Scene prods are mostly bad because sceners aren't taking this activity serious(you can say off course this is only a hobby bla bla). But making good thinks requires TIME
Optimus, If i were you i woul not allow "scene spirit" to limit my perception of the world
Sorry for my english. Bye!
am i the only one sick and tired of reading yet another thread discussing the same old fucking pointless and erroneous discussions induced by severe lack of scene knowledge and research?
for fucks sakes optimus, use google and read the fucking diskmags before starting another thread.
there are shitloads of good scene graphicians who smoke out/rival most of the contemporary non-scene graphical artists on both technical and artistic terms.
if you havent fucking researched it dont fucking start the topic ffs.
/me is having a bad day
for fucks sakes optimus, use google and read the fucking diskmags before starting another thread.
there are shitloads of good scene graphicians who smoke out/rival most of the contemporary non-scene graphical artists on both technical and artistic terms.
if you havent fucking researched it dont fucking start the topic ffs.
/me is having a bad day
I don't think..
..scene sucks anyways ;P
optimus: do research before post. i dont want to
start namedropping, dsadasdasdsa
and tomcat: big LOL ( i dont want to flame you,
because i respect you but i totally disagee )
and diamondie: SEE I POSTED. enough already
and cp/farbraush: :D :D :D :D :D BTW. I RESPECT
YOU. YOU ARE VERY GOOD ARTIST (for real) and
pixeling sucks <grin>
speedy: DIE
ps: i love you
and everyone else posted this thread... stop.
this thread should be locked;D
anyways... i go crawl back into my mothers ass beca-
use iam talentless piece of shit.. bye
and to dodke who probably post after me: I SUCK
ASS. I CAN DO ANYTHING.. DONT BOTHER..
I DONT KNOW SHIT ABOUT ANYTHING. bye.
start namedropping, dsadasdasdsa
and tomcat: big LOL ( i dont want to flame you,
because i respect you but i totally disagee )
and diamondie: SEE I POSTED. enough already
and cp/farbraush: :D :D :D :D :D BTW. I RESPECT
YOU. YOU ARE VERY GOOD ARTIST (for real) and
pixeling sucks <grin>
speedy: DIE
ps: i love you
and everyone else posted this thread... stop.
this thread should be locked;D
anyways... i go crawl back into my mothers ass beca-
use iam talentless piece of shit.. bye
and to dodke who probably post after me: I SUCK
ASS. I CAN DO ANYTHING.. DONT BOTHER..
I DONT KNOW SHIT ABOUT ANYTHING. bye.
i cant do anything sorry...
Haha wtf is this ?!?!?! Some of the coolest Images come from the Demoscene. ~_~ And Raytracing isn't as cool as pixelling anyways..
things i must state:
photoshop is just tool. ITS NOT son of devil. tomcat,
i dont say that your renders are lame when they're
made on pc with 3dsmax. should i? true rendering is
made with lightwave and amiga? and anyways guys
you listed have also made copy pictures.
r3d is totally right, "Optimus, If i were you i woul not allow "scene spirit" to limit my perception of the world" so go check art art museums, check other digital art sites, and stuff...
well anyways.. i suck ass
dont listen me listen somebody who is wiser...
photoshop is just tool. ITS NOT son of devil. tomcat,
i dont say that your renders are lame when they're
made on pc with 3dsmax. should i? true rendering is
made with lightwave and amiga? and anyways guys
you listed have also made copy pictures.
r3d is totally right, "Optimus, If i were you i woul not allow "scene spirit" to limit my perception of the world" so go check art art museums, check other digital art sites, and stuff...
well anyways.. i suck ass
dont listen me listen somebody who is wiser...
What does anyone think are the greatest scene pictures anyway?
Here's some of mine:
Old Skool by rodney (not sure why, but it made a big impression on me when i saw it in a demo many years ago)
Me and my girl by louie
Isabella by Visualize
Here's some of mine:
Old Skool by rodney (not sure why, but it made a big impression on me when i saw it in a demo many years ago)
Me and my girl by louie
Isabella by Visualize
>"do research before post"
I don't understand this. How do you know I didn't? I have already watched many scene graphics since a lot of time and now these nonscene sites, and that's my opinion. If my opinion is prejudged or my view towards digital art subjective and wrong, it doesn't have to do with that but with a false view! I just wanted to express my feelings and hear opinions. I think I have heard that "do research" reply more than once and I don't think it was the right answer, because I actually had a point that it was based on something that I have noticed and not misinformation..
>"Optimus, If i were you i woul not allow "scene spirit" to limit my perception of the world"
Am I doing this? I didn't understood what you mean with that. That's what I am trying to say here actually, that some sceners seems to be so fanatic with the scene, that they think it's the best thing out there and despise nonscene and commercial art. Sorry if I am prejudged, I just wanted to discuss my thoughts and didn't meaned anything bad about the community and the sceners. I really don't know how some of you are receiving my comments..
I don't understand this. How do you know I didn't? I have already watched many scene graphics since a lot of time and now these nonscene sites, and that's my opinion. If my opinion is prejudged or my view towards digital art subjective and wrong, it doesn't have to do with that but with a false view! I just wanted to express my feelings and hear opinions. I think I have heard that "do research" reply more than once and I don't think it was the right answer, because I actually had a point that it was based on something that I have noticed and not misinformation..
>"Optimus, If i were you i woul not allow "scene spirit" to limit my perception of the world"
Am I doing this? I didn't understood what you mean with that. That's what I am trying to say here actually, that some sceners seems to be so fanatic with the scene, that they think it's the best thing out there and despise nonscene and commercial art. Sorry if I am prejudged, I just wanted to discuss my thoughts and didn't meaned anything bad about the community and the sceners. I really don't know how some of you are receiving my comments..
Just to point out again, that what I was writting up there, seemed like I was saying that demoscene art is bogus in front of nonscene art. Whether it seemed so or I was meaning it at the beginning, it's not right. Anyways,. both have their own qualities. I am wondering if I should have opened this thread anyways..
Everyone has a different opinion on art (and most other things) - people who suggest that because somebody likes a particular thing over another, they are wrong and suck, just don't understand what individuality is.
It's amazing how many people thing one thing is the best, so everything else sucks... Still, they usually learn better when they get older.
Finally, amiga rules, pc sucls ;)
It's amazing how many people thing one thing is the best, so everything else sucks... Still, they usually learn better when they get older.
Finally, amiga rules, pc sucls ;)
why top scene graphicians don't post their art at these sites btw?
well in my opinion nobody claimed here that scene
art IS TEEEH RUULING art in teh world.
oPtImUs ChEck OuT www.digitalart.org I ThiInK ThErE iS pOsTs bY sCeNe GRaPhIcIaNs lIkE zOnE,
weedlog, wade, etc etc etc etc etc S
amadsfafa. (i suck ass)
art IS TEEEH RUULING art in teh world.
oPtImUs ChEck OuT www.digitalart.org I ThiInK ThErE iS pOsTs bY sCeNe GRaPhIcIaNs lIkE zOnE,
weedlog, wade, etc etc etc etc etc S
amadsfafa. (i suck ass)
You fuckin loosers. Move your ass over to the world of linen cloth and painting, it`s there the real ARTists are. Unique blend of vomit, mud and pee is what makes a picture unique and give the viewer a new sensation. Don`t waste your life by constructing a pictures pixel by pixel when you can be rich and famous by throwing some dirt on a linen cloth.
Even elephants and monkeys make more money than you, donkeyheads!
Even elephants and monkeys make more money than you, donkeyheads!
The scene has a particular way to start to draw images, maybe directly from de 8bits and 16bits images of the games of these years. Today, everyone could paint like we can, or like we want. The sites that Optimus writed here have together professional and no-prof artists. Everyone with his technics, tricks and tips. The scene simply had always a bunch of rules that we respected. It's simply. Some people watch a pixelled pic and think that it's better than a pshop job because the mount of work, other thinks the opposite of. Finally its the result of a jury, the people ... and every person had one, and different, independent of the job, tricks, programs, platforms, scene or not....
PD. Sooorry for the english, i hope all it's well understable :)
PD. Sooorry for the english, i hope all it's well understable :)