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MOD-player library for GBA?

category: general [glöplog]
Ahh.. thank you again, so very easy that was to solve! Sorry for all these newbie questions. :)
added on the 2008-05-27 17:24:12 by Sdw Sdw
No stress. Now go make something good ;)
added on the 2008-05-27 17:52:33 by kusma kusma
Quote:
Now go make something good

You go too ;-)
added on the 2008-05-27 20:14:46 by dixan dixan
dixan: you go make some italo disco shit, fuckhead.
added on the 2008-05-28 01:46:06 by kusma kusma
kusma: I started working on a musicdisc for the GBA. I gave pimpmobile a try and it is working quite welll. After some initial compilation problems (I'm using msys on windows) I got it to work (I'm using the latest version compiled from the GIT-repository).

So I wanted to say: Thanks a lot!

aaand have a question for you:

Are you gonna support more XM-effects? Effects 0x6, 0x10, 0x11 are used quite a lot in the songs I got...
added on the 2009-07-01 18:10:32 by raer raer
*bumpedi-bump*
added on the 2009-07-02 09:57:36 by raer raer
*boing*
added on the 2009-07-02 16:11:48 by raer raer
my guess is that the answer is "go ahead adding them yourself!"
added on the 2009-07-02 20:27:27 by skrebbel skrebbel
...or: "you go make some italo disco shit, fuckhead."

:)
added on the 2009-07-02 21:33:03 by button button
SHIT FACED CLOWNS ARE DEAD!
http://www.maxmod.org/

Why did I see no one using it?
added on the 2009-07-02 22:22:42 by LiraNuna LiraNuna
skrebbel: I can code, but know shit about Arpeggios and Portamentos etc.
LiraNuna: I'll give it a shot. It's distributed with DevKitPro anyway...
added on the 2009-07-03 00:38:34 by raer raer
*cough* Uhm, yeaaah. I don't follow the pouët BBS closely enough to follow threads.

About the XM-commands, I guess I could have a look at it if you're still interested. Please e-mail me instead in that case, kusmabite@gmail.com :)

LiraNuna: MaxMod is quite new. And it's great for the NDS, but the GBA version was quite slow last I gave it a go. It might be fast enough for mario-style games that doesn't really use that much CPU (or like in this case, possibly a music-disk), but for demos I think it's pretty much out of the question. Then again, if you're going with pimpmobile, you can go 32khz without troubles if you're not hogging the CPU ;)
added on the 2010-04-07 23:37:59 by kusma kusma

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