Overdoze demoshow Youtube channel
category: general [glöplog]
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2160p for a 480p source? ;)
yes... if it would be uncompressed, it would be fine, but because of the youtube compression, just the maximum quality is acceptable, anyway you can see video artifacts instead of pixels. i have tested it.
Very nice project, keep up the good work. Any chance to get those great early-2000s Excess demos (Amoeba, Shapeshifter) captured without that texture-splitting-bug-thing which is evident in all (?) current captures?
yes, i plan a request list - eg if 3-5 people request something, i can capture it. actually i want to do a stable base, then we can continue with the not so well known productions.
very nice and very much appreciated!
Thank you ! Great stuff, subscribed.
May I suggest Experimental by Wipe ? A Coup-de-Coeur for me..
i changed the music recording method since this capture, i was not satisfied with the old sound card's weak dacs after the setting of the sound levels.
Bomb - State of Mind (1998) demo 2160p60
Bomb - State of Mind (1998) demo 2160p60
Thank you!
Wireframe scene in Acme - 303 looks cleary at 2160@60!
Wireframe scene in Acme - 303 looks cleary at 2160@60!
I captured Experimental by Wipe. The capture already on Youtube was taken from the MindCandy DVD. :D The new one is "only" 1080p60, but I figured it was enough for a demo originally 512x256. :) Forcing 640x480 seemed to produce better results than running it in 512x384 with the dgVoodoo wrapper.
@Phoenix Thank you for taking care of this demo, much appreciated !
maybe somebody interested in, but i started a game channel too: RetroComputerGames
Such a great demoshow! Thank you!
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I developed a capture tool which is suitable for the continuous mode switching and the freak modes (320x256, etc). I develop the tool parallel with the uploads, and I try always to improve it - so I expect better and better quality.
Can we see the tool?
sorry, i was not precise... :) the tool is the view part of the capture, it is designed for the datapath capture card api, this is the input for the obs. so if you dont have a datapath rgb card, it is useless. c# based, maybe i do a directx version because of the smaller lag and the more advanced filters.
actually not public, and i dont plan to publish it.
actually not public, and i dont plan to publish it.
If you're gonna upload Kasparov at 2160p you could at least use a DX wrapper to get higher resolution out of it like I did. :)