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Web GL

category: code [glöplog]
marcus: speaking from personal experience, i tried webgl and had high hopes for it, but just ended up frustrated after trying some demos. not only does it have incomplete implementations but its unstable and works differently on not only different browsers but also different computers and same computer with different operating system. and testing on different platforms is no good for me, so imho it just isnt worth the effort considering how little people will be able to see it properly. i like the concept of doing things on a browser, on the web, so i ended up with pur canvas instead, and yeah it feels stupid to have to choose between slugishly slow software 3d or highly incompatible hardware 3d. i just ended up not doing 3d at all anymore. which is fine for my silly experiments but i can understand why it discourages folks who want to do high end graphics to not touch it with a stick. it's just much easier, and shitloads faster, and about the same viewers rate, to do it native. a great majority of folks in 2012 watches new demos out of youtube anyways.
added on the 2013-01-10 01:53:48 by psenough psenough
...I still remember ps's "so that's how it's suposed to look like" look when he saw a few effects I had coded for inércia's invitation running on my PC. I gave up working on the invitation when I updated the browser(s) and everything stopped working. I didn't expect webgl to be this buggy.

Nowadays I'm more like "install this kewlers thing on your android so I can see it running, si vous plait"
added on the 2013-01-10 02:15:34 by xernobyl xernobyl
remember folks, come to inércia demoparty 2005
added on the 2013-01-10 02:25:04 by wysiwtf wysiwtf
xernobyl: pro-tip for viewing android demos if you dont have android hardware: mediamarkt! ;))

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