LOOKING FOR SNES GAMEDOCTOR (OR EQUIVALENT) OR ZX SPECTRUM
category: general [glöplog]
Um...yeah :) Anyone know of anywhere where I can get these cheap and easily? From looking myself the spectrum seems easy to get ahold of for <$30 or so.
Thanks!!
Thanks!!
...To clarify a bit, I'd like to try some oldschool system coding :)
Make a demo about it.
decipher: Tototek for all your Megadrive/Master System/SNES flashcart needs. They also sell Doctor floppy based devices, but I personally would opt for one of their SNES Flash carts.
I purchased an MD flashcart from them last year and it works perfectly, quick shipment, trustworthy, etc etc.
I purchased an MD flashcart from them last year and it works perfectly, quick shipment, trustworthy, etc etc.
decipher = ferris :)
Also for SNES flashcarts: http://www.mash-mods.com/
These are all-USB unlike tototek's which require a parallel port. Dunno if they've got any left. If they don't, they might make new ones later.
These are all-USB unlike tototek's which require a parallel port. Dunno if they've got any left. If they don't, they might make new ones later.
decipher != ferris != pouet != scene!!!
... Thanks guys :) Really appreciate it.
Also, anyone know any good spectrum coding resources?
... Thanks guys :) Really appreciate it.
Also, anyone know any good spectrum coding resources?
Hmmm.. Spectrum coding resources...
I can't actually think of any coding tutorials that take you from the basics (getting an assembler set up, etc) to, say, getting something on screen with sound and input. Maybe someone should write one? I'll ask around.. there must be something like this..
"The Complete Spectrum ROM Disassembly" could be an intersting read:
http://www.worldofspectrum.org/documentation.html#disass
Or try looking at the sources to demos. Most 256byte demos have source code, and I recently released 1kdj with full source and a build environment
I can't actually think of any coding tutorials that take you from the basics (getting an assembler set up, etc) to, say, getting something on screen with sound and input. Maybe someone should write one? I'll ask around.. there must be something like this..
"The Complete Spectrum ROM Disassembly" could be an intersting read:
http://www.worldofspectrum.org/documentation.html#disass
Or try looking at the sources to demos. Most 256byte demos have source code, and I recently released 1kdj with full source and a build environment
there is an ultracool http://zxdn.narod.ru/ resource, but it is in russian only. maybe online translators will help, or maybe you should dig some really old diskzines, like subliminal extasy.
Thanks again :)
Also it seems C64's are pretty cheap from ebay, so I might look into those too ;) I just wanna try all I can.
Any for C64?
Also it seems C64's are pretty cheap from ebay, so I might look into those too ;) I just wanna try all I can.
Any for C64?
ferris: i would strongly advise getting an Amiga A600 (16 bit) or A1200 (16/32 bit) for your first retro coding experience. There's a wealth of documented information on lowlevel Amiga coding and it's probably the best platform offering a nice balance between power, flexibility (thanks to its various coprocessors) and the restrictive nature of retro coding which makes it so much fun. Amiga is not known as the "father of the scene" for no reason. :) C64 owners would disagree, but deep down they know the truth :)
just something to consider.
just something to consider.
Ferris: Oldskool and you don't even remotely match! Reconsider! :P
Just bit on my first C64 on Ebay :)
*bid
Quote:
That the C-64 is old and slow might not sound like much of an advantage, but when it comes to demo programming, it is. Why? It means that it's difficult to do stuff that requires lots of computations. You can't just throw CPU cycles at it, and write inefficient code. You have to think, to make it efficient. And doing really difficult things is what demo programming is all about. A good programmer can write a program that does something that seems very hard to do. A good demo programmer can write code that does something that is considered completely impossible.
yeah, sure. you solve a visual problem by throwing cpu cycles at it. roger!
i actually read alot of that document and i dont read what audience it target. its seems the document language is written for a complete newbie but skips all the important newie parts. and it uses hacks where it could present optimizable robust code.
Good points...I liked though how the article didn't focus much on the asm itself; I agree with the author that that should be left to the reader.
Quote:
i actually read alot of that document and i dont read what audience it target. its seems the document language is written for a complete newbie but skips all the important newie parts. and it uses hacks where it could present optimizable robust code.
I partly agree with that, but since atleast a few newbies have started out with that document and appreciated it, it's worth mentioning.
A less brief tutorial is Richards Assemble IT!, but since he never really passed the newbie stage himself it's very far from perfect.
Hollowman: That Assemble IT! is actually perfect for what I need :D I know x86 assembly well so I found it very helpful :)
Another Speccy coding resource:
Jonathan Cauldwell's "Writing Spectrum Games" document
Wow.. you C64 guys have tonnes more useful demo related tutorials than us Spectrumers! :O
Jonathan Cauldwell's "Writing Spectrum Games" document
Wow.. you C64 guys have tonnes more useful demo related tutorials than us Spectrumers! :O
Ferris, great. There's plenty of active sceners on the csdb forum http://noname.c64.org/csdb/ if you need any help or advice, and #c-64 on ircnet might be helpful also
Btw. You are from USA, right? If you didnt already know, the graphic chips of european and american c64's have different timing and almost all demos are made for PAL machines and are not compatible with NTSC machines. Dont know what type of c64 you have been bidding on and if you're going for watching demos or dominating the ntsc scene.
Btw. You are from USA, right? If you didnt already know, the graphic chips of european and american c64's have different timing and almost all demos are made for PAL machines and are not compatible with NTSC machines. Dont know what type of c64 you have been bidding on and if you're going for watching demos or dominating the ntsc scene.
Yes, I'm from the US.
Well the one I'm bidding on won't say exactly (none of the ones I looked at did) but it's from the US so I'm guessing NTSC. I googled and found a nice looking assembly program to check on the hardware, so if I win the bid I suppose I'll have to wait 'till I get it and test it then :)
Well the one I'm bidding on won't say exactly (none of the ones I looked at did) but it's from the US so I'm guessing NTSC. I googled and found a nice looking assembly program to check on the hardware, so if I win the bid I suppose I'll have to wait 'till I get it and test it then :)