Giddy 3
category: offtopic [glöplog]
Dunno if people remember Wibble World Giddy, Giddy 2 and Giddy3. They were silly but fun shareware games.The first two were for the Amiga, the latter for MS-DOS.
Anyway, i got the asm source for Giddy 3 from the original author and rewrote it in C. Now you can play it on Windows, Wii and OS4. The Wii version is the nicest, though.
Anyway, grab it from the homepage.
Anyway, i got the asm source for Giddy 3 from the original author and rewrote it in C. Now you can play it on Windows, Wii and OS4. The Wii version is the nicest, though.
Anyway, grab it from the homepage.
Stop procrastinating and do some demos! :)
Quote:
An egg with unfeasibly large hands!!!!!!!
Sold!!!!!!!!
Gahh, it's hard!
nice game :) and food for the wii is always good :)
nice!
Just updated all versions to 1.2. Changes are:
All versions
- Giddy's speech bubbles and some other texts stay on the screen for a bit longer.
- The appearance of the hint bulb is a bit more obvious
- Fixed a nasty bug which meant that if you did things in a certain order the game became uncompletable.
Wii Version
- Updated the meta.xml file properly this time
Windows Version
- Includes completely untested joystick/joypad support (let me know if this works for you)
Amiga OS4 version
- Included an Amiga version string
- Includes joystick support, but it is untested because SDL doesn't seem to find my joypad even though AmigaInput supports it. I'm guessing SDL might need an update.
All versions
- Giddy's speech bubbles and some other texts stay on the screen for a bit longer.
- The appearance of the hint bulb is a bit more obvious
- Fixed a nasty bug which meant that if you did things in a certain order the game became uncompletable.
Wii Version
- Updated the meta.xml file properly this time
Windows Version
- Includes completely untested joystick/joypad support (let me know if this works for you)
Amiga OS4 version
- Included an Amiga version string
- Includes joystick support, but it is untested because SDL doesn't seem to find my joypad even though AmigaInput supports it. I'm guessing SDL might need an update.
I wish there was a save option :(
and I like the first version with the superjump bug ;)
and I like the first version with the superjump bug ;)
hmmm some deja vu here. is this the game by Firebird ?
never mind. i mixed this up with treasure island dizzy. and that was from codemasters
To give credit where credit is due - Phil!92 taught me a fair few tricks on the Amiga. Long live Giddy :)
Sparkle/DF
Sparkle/DF
now available on morphos.
MacOS universal binary being worked on.
MacOS universal binary being worked on.
When I go to that construction site level (where you find mr.t and a ninja and some dogs, etc, etc) is there a possibility I am stuck because I went too early? I tried to job over a gap with some floating gas but the gas transfered me to another level, twice.
it shouldn't be possible to get stuck.
To go into the tardis (the blue thing), jump when in front of it to land on the step, then walk from the right edge to the left to go inside. This is actually in the readme, IIRC.
To go into the tardis (the blue thing), jump when in front of it to land on the step, then walk from the right edge to the left to go inside. This is actually in the readme, IIRC.
Just updated all versions to 1.3 (except MorphOS, which will get the 1.3 treatment very soon). Changes are:
All versions
- Fixed a bug which meant that Giddy could end up stuck in the ground if you stood in exactly the right place on one of the bubbles.
- Removed the erroneous bulb effect when starting the game.
- Added credits for MorphOS and Mac builds
Amiga OS4 version
- Removed the workaround for a bug in MiniGL. The workaround was actually causing crashes on the spaceship level. This means that the game should no longer crash, but the viewscreen on the spaceship won't work properly until MiniGL 2.1 is released.
MacOS X version
- Now exists
All versions
- Fixed a bug which meant that Giddy could end up stuck in the ground if you stood in exactly the right place on one of the bubbles.
- Removed the erroneous bulb effect when starting the game.
- Added credits for MorphOS and Mac builds
Amiga OS4 version
- Removed the workaround for a bug in MiniGL. The workaround was actually causing crashes on the spaceship level. This means that the game should no longer crash, but the viewscreen on the spaceship won't work properly until MiniGL 2.1 is released.
MacOS X version
- Now exists
ah cool. have to give it a try!
Windows, Wii and OS4 versions just got updated to 1.4. Other ports will follow soon.
- No longer jumps constantly while the jump button is held
- The phone box hint gives a clue that phone calls require coins
- The bomb hint now disappears when it is supposed to
Downloads are in the usual place.
- No longer jumps constantly while the jump button is held
- The phone box hint gives a clue that phone calls require coins
- The bomb hint now disappears when it is supposed to
Downloads are in the usual place.
gotta love how the original versions are freeware but the mobile ones are not.
well, anyways, kudos for supporting web os, uh i mean gram :)
well, anyways, kudos for supporting web os, uh i mean gram :)
pretty fun ;)
quite good stuff actually
quite good stuff actually
Actually, the original versions beg you for donations. The mobile ones offer infrastructure for easily selling you the game.
I'm not asking for a lot of money, either ;)
I'm not asking for a lot of money, either ;)
If anyone wants to see how it runs on their android device, there is now a free demo version.
If android had promo codes, i would add some to the "free stuff for sceners thread", but google suck, so... :(
I can generate some webOS ones if anyone wants :)
If android had promo codes, i would add some to the "free stuff for sceners thread", but google suck, so... :(
I can generate some webOS ones if anyone wants :)
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If anyone wants to see how it runs on their android device, there is now a free demo version.
If android had promo codes, i would add some to the "free stuff for sceners thread", but google suck, so... :(
Sod the demo.. I bought it for 50 whole pence.
It runs lovely on my random generic Chinese tablet. Thank you.
That plays so nicely with the touch (which is rare for most arcade virtual joystick games :P) even from my crappy old android phone. Might try it later in my nexus 7 tablet. If it plays well there too I will buy.