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Microsoft Visual C++ Runtime: Abnormal Program Termination

category: general [glöplog]
 
Anyone has any idea what could cause this?
There is a list of products whose stop with this error message, for me it includes, but not limited to:
Planet Loop - MadWizards,
Gerbera Quarry - Moppy Productions,
Ewgene - Spinning Kids
All of them starts, and works for a while, and after this i got a requester, and am thrown back to the OS.
What seems to be common that these all were using OpenGL.
Yep, my system is around-or-above the requirements, and as i saw not i am the only one with this problem...
(my cfg: XPpro, P4-1.7, 512MB, Gf3 Ti500 (det 40.72))
(okay, i know, my config suxxx, and so do i :) , but aside of this...)
added on the 2002-12-29 17:54:12 by FooLman FooLman
upgrade your drivers?
mm yeah mm but ...

where does it come from? this doesn't look like the type of error one should expect seeing coming from a "demo" .. an intro perhaps.. but there's plenty of space in a demo to put error condition code
added on the 2002-12-29 20:50:50 by _-_-__ _-_-__
well tried upgrading.
so now with 41.09:
Quarry and Ewgene still quits the same way.
Planet Loop does not, but there are no effects, just the background pictures are shown... and it does not responds to ESC :(
(I don't have a clue what can cause this symptom, while i was fiddling around with OpenGL, my code didn't triggered anything like this...)
added on the 2002-12-29 20:57:30 by FooLman FooLman
i still have that Microsoft Visual C++ Runtime: Abnormal Program Termination with the last drivers from nvidia.... no plant loop for me ( i think i miss something )

added on the 2002-12-29 23:39:44 by nytrik nytrik
i suspect that's just the polish way of coding :-D
Do you have the MSVC7 runtime DLL? Someone posted a link for them a long time ago, but I lost it. Or maybe you need DirectX 8.1? Just throwing ideas out there.
added on the 2002-12-30 04:30:04 by phoenix phoenix
I got the Same Error. Too bad I already have newest drivers installed, so I can't really update them. ~_~ Ach well, I hope Planet Loop will be on next Mindcandy DVD! ;D
added on the 2002-12-30 04:42:32 by elend elend
Have you tried any tools like Dr. Watson or the Platform SDK debugger so you can identify the cause of the failure?
added on the 2003-01-02 01:29:17 by legalize legalize
blaming the drivers has always been a crappy cheap excuse
added on the 2003-01-02 10:32:26 by superplek superplek
legalize: none of them (DrWatson. windbg, or as last resort MSApplication Compatibility toolkit) is able to pick up any kind of fault, however event viewer is full of faults caused by "nv"
with the cryptic stuff, i can not decypher:
GR SW Notify Error on 0002 beef9701 00000097 00001800 00070006 00010000

i'm really puzzled about this...
Plek: "nv" seems to suggest there might be something with the drivers too...
added on the 2003-01-02 23:03:55 by FooLman FooLman
If you have VC6, you have the source to the MSVC runtime, so perhaps you can root through the source (Edit / Find in Files...) to find where that message is generated. That might give you a clue as to the problem. Other than that, I'm out of ideas.
added on the 2003-01-03 06:08:14 by legalize legalize
foolman: ofcourse, fool.. something causes that tho.
added on the 2003-01-03 12:53:50 by superplek superplek
foolman, as I wrote you in an e-mail, I was trying to fix the problem on ewgene some time ago, but I really can't catch what's the "weird" thing used by Ewgene and the other intros/demos that cause the hangup...
I think I'll send you the sources and let you fix them (I am serious, tell me if you can/want do that).
added on the 2003-01-03 14:31:33 by pan pan
Pan: I sent you a letter, hope we could come up with some solution!
added on the 2003-01-03 19:56:29 by FooLman FooLman
Ok, you'll find the final version of aNewGene here, and the production page on pouet here (no more lame excuses like "it crashes" ;).
Special thanks to FooLman who, actually, did all the bugfixing job =)
added on the 2003-01-09 12:15:55 by pan pan
in case anyone is interested, it seems that glList-s with more than 2000 vertices trigger the error....
added on the 2003-01-09 22:31:53 by FooLman FooLman
Indeed it is.
Actually switching from GL_QUADS to GL_QUAD_STRIPs allowed me to have shorter (less) lists, and with FooLman, we verified that the problem is raised by the number of vertices (not the number of triangles/quads).

ok, don't ask me why I used QUADS in place of QUAD_STRIPs in the party version... it is probably clear to everyone's eyes except mine that a striped landscape is obviously to be treated as stripes (read: I'm a jerk, a complete asshole ;)
added on the 2003-01-13 02:32:24 by pan pan

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