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Best music visualisation ever?

category: general [glöplog]
As an addendum to the 'best effect' threads... basically I'm curious about people's favorite effect that uses the sound data (rather than being scripted) as it's trigger... so something bass-fed (hypnoglow) or that uses the fft spectrum/scope.... whether in demos or not. Winamp's scriptable visualisations are mostly crap, rabidhamster.org's openGL-like script is pretty nifty but is mostly just used to jiggle corporate-branded cubes around, and wmp's visualisations are adequately done but lacking in the awe-inspiring tripping you out sense.
I know a lot of demos would do the fft bars back in the old days, and in the last few years I've seen some visualise the 'scope' data by drawing a line of sparkly alpha-blobs in the shape of the scope data... anyway, I'm just curious what people like.
added on the 2006-01-18 00:02:25 by GbND GbND
I don't want to brag, but the effect in the credits scene here uses FFT data.. I still think it's the nicest effect I've ever made.

Actually, just about everything in the demo uses FFT.
added on the 2006-01-18 00:07:23 by Preacher Preacher
yarg, it crashed before it got to the credits scene. I noticed hypnoglow-style brightness keyed off of the music, but were the flares and the giant long wiggly threads built off of the fft data? (I've been thinking of how to move a particle through space using the loudest frequency and volume to affect it's pitch and roll, keeping the forward momentum constant, and drag geometry behind it to make a structure)
added on the 2006-01-18 00:19:56 by GbND GbND
I think as soon as you use automatic music data, you're fucked and the vis will become tedious and crappy.
added on the 2006-01-18 00:41:00 by Gargaj Gargaj
not in tinnitus they didnt
added on the 2006-01-18 00:42:12 by Hatikvah Hatikvah
tinnitus was synced by hand :P
added on the 2006-01-18 00:44:46 by Gargaj Gargaj
FFT is soooo 90's...

If(time blablabla)
else if
else if
else if
else if
else if
else if
else if
else if

is the way to go in 2006! :)
added on the 2006-01-18 00:46:50 by keops keops
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added on the 2006-01-18 00:52:09 by Gargaj Gargaj
I second keops :)
added on the 2006-01-18 00:54:56 by Preacher Preacher
Personally in the past I enjoyed a lot Milkdrop for Winamp.

For scene related stuffs it comes to mind Moppi's invitation / flowersaver wich performs quite nicely.
Also kewler's glitch is rather funny.
added on the 2006-01-18 01:31:09 by bdk bdk
http://visuals.free.vovoid.com our old visuals - check out starlight aurora here..
and on http://vsxu.com get the player, and also you can see a newer version of starlight aurora plus some crappier visuals..
these both versions of vsx/vsxu listen to the soundcard recording and IMHO reacts fairly well to music.. might be worth looking at anyway if you like that kind of stuff..
added on the 2006-01-18 01:33:56 by jaw jaw
keops is the way we do it and/or FFT and/or autocorrelation. Plus hypnoglow (ofcoursE).
added on the 2006-01-18 01:46:54 by Navis Navis
"I think as soon as you use automatic music data, you're fucked and the vis will become tedious and crappy."

but you're open minded.
added on the 2006-01-18 02:55:03 by psenough psenough
the best thing that ever happened to me was when i was playing reggae on my headphones(walkman)
but my laptop was on win the usual winamp/winmedia visuals going on to some other music i had left on there

andyway the randomization everyso-often synked in with my reggae you know like the perfect dancer when it synks just at the right time....(sublime)

i'm trying to identify the exact moment but it happens so fast and when u'r not expecting it so its hard to program this but maybe i will get it someday
added on the 2006-01-18 06:41:24 by seel seel
Navis, by autocorrelation, do you mean finding loops in the music / beat finding by doing a 1-d correlate of some chunk of the song against the rest of the song until you get matches?
I've been curious if that would work with songs that weren't perfectly repetitive, just too lazy to actually code the thing out (so far) ^_^
added on the 2006-01-18 06:57:24 by GbND GbND
i second keops too, but its always nice to make the screen blink (ever so slightly) to the audio stream :-)
added on the 2006-01-18 09:30:50 by uncle-x uncle-x
I second keops too, although i admit using as much fft as possible when synching stuff.
added on the 2006-01-18 10:01:41 by kurli kurli
i second keops and uncle-x.

How about syncing the audio off the video instead?
added on the 2006-01-18 12:29:08 by psonice psonice
I'd generally second keops, but I like it when people try to find some new techniques. Gabberhammer was synched with a joystick.
psonice: That's what we did in scheintal (no, really!). The intro played in a sidewindow of the selfmade tracker and the musician had to synch the music to the visuals. That was no good idea. :-)

So, I must also second keops.
added on the 2006-01-18 13:06:58 by chock chock
you should all fear the power of skrebbel's synctracker instead.
added on the 2006-01-18 13:09:06 by Gargaj Gargaj
if (beat->beatThisFrame())
{
for (i=0;i<nkimalteet;i++)
kimalteet[i].offset = rand()%(nfaces);

basiccampos = Mathematics::randVector()*1.5f;
basictargetpos = Mathematics::randVector()*0.9f;
rotatevector = Mathematics::randVector()*2.0f;
basiccampos.z = 0;
}

Vector campos = basiccampos + Vector(0, 0, -4.5f+1.5f*(float)cos(sync*0.5f*3.141592f));
Vector camtarget = basictargetpos + Vector(0, 0, 0);

glLoadIdentity();
gluLookAt(campos.x, campos.y, campos.z, camtarget.x, camtarget.y, camtarget.z, 0, 1, 0);
added on the 2006-01-18 13:33:02 by Preacher Preacher
psonice, chock: that's the way we did http://www.pouet.net/prod.php?which=11248. paniq used buzz to create the first version of the soundtrack in sync to an avi that i had sent him. working this way around was quite fun actually, and the result was ok, too ;)
added on the 2006-01-18 15:10:55 by cp_ cp_
The new BeatHarness. It'll be public in a couple of days.
</shameless plug>
added on the 2006-01-18 17:57:50 by Shifter Shifter

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