| topic |
post date |
posted by |
| Random line of code thread |
2025-07-05 19:45:06 |
ham |
| ...Back to the topic. [code] ; Scroll text starts here dc.b "Bla bla bla. Bla bla bla. And more bla bla... |
| Random line of code thread |
2025-07-05 19:30:40 |
kapsel |
| ...[quote]Krill: The botsplaining posts in the random line of code thread are a tad grating, though.[/q... |
| Random line of code thread |
2025-07-05 09:35:26 |
Blueberry |
| ...[quote]1 bus cycle = 2 CPU clock cycles[/quote] Amidst all the noise, humbly conceiled within parent... |
| Random line of code thread |
2025-07-05 08:52:07 |
kapsel |
| ...[code]union { float d; int x; }[/code] It's a way of treating the same bits of a floating-point numb... |
| Random line of code thread |
2025-07-04 20:12:46 |
^ML!^ |
| ...[code] float musys_powf(float a, float b) { union { float d; int x; } u = { a }; u.x = (int)(b * (u.... |
| Random line of code thread |
2025-07-04 20:01:26 |
kapsel |
| ...[code]move.w #$4000,$dff09c[/code] Since we're already talking about interrupts via INTREQ (Interrup... |
| Random line of code thread |
2025-07-04 19:29:06 |
ROG_VF |
| ...Yeah, this makes sense. Crib: Two CPUs sitting on the bus, one to the other: "move.w #$4000,$dff09c"... |
| Random line of code thread |
2025-07-04 14:47:56 |
kapsel |
| ...Dear ROG_VF 🧠 What does MOVEM do? The MOVEM.L , instruction (e.g., writing to a color register) w... |
| Random line of code thread |
2025-07-04 14:26:26 |
ROG_VF |
| ...could need some help... [quote]the CPU MOVEM instruction performs consecutive writes and thus can up... |
| Random line of code thread |
2025-07-04 12:49:51 |
kapsel |
| ...[code]btst.b #10-8,$dff016 ; RMB[/code] Ah yes, good old Big Endian — making $dff016 feel like a t... |
| Random line of code thread |
2025-07-04 12:33:10 |
Blueberry |
| ...[code]btst.b #10-8,$dff016 ; RMB[/code]... |
| Random line of code thread |
2025-07-04 05:49:23 |
datsua |
| ...[code]POKE 65497,0[/code]... |
| Random line of code thread |
2025-07-03 19:56:26 |
leaq |
| ...[code]m_vdp_setramaddr macro addr, cmd move.l #(((addr)&$3FFF)14)|(cmd), (a6) endm m_vdp_compramaddr... |
| Random line of code thread |
2025-07-03 18:17:38 |
kapsel |
| ...[quote]I only recently understood the cause of the "fringes" that appear on the columns in the left ... |
| Random line of code thread |
2025-07-03 10:39:53 |
kapsel |
| ...Hey Blueberry — just a quick follow-up: You were absolutely right — the source is included in th... |
| Random line of code thread |
2025-07-03 10:27:53 |
Blueberry |
| ...[code]hunklist[0].second.push_back(0);[/code]... |
| Random line of code thread |
2025-07-03 09:33:21 |
britelite |
| ...[code]move.b #%11000000,$1c(a2) ; blitter control, start blitter[/code]... |
| Random line of code thread |
2025-07-03 09:25:55 |
^ML!^ |
| ...[code]auto cpos = shaderimage_editor.GetCursorPosition(); ImGui::Text("%6d/%-6d %6d lines | %s | %s"... |
| Random line of code thread |
2025-07-03 08:41:42 |
Blueberry |
| ...[quote]So the idea is to avoid an indirection and omit updating COPPER lists in order to save cycles... |
| Random line of code thread |
2025-07-03 07:09:06 |
Blueberry |
| ...Anyone care for a guess? :) Oh, and the mandatory random line (which is also kind of a hint): [code]... |
| Random line of code thread |
2025-07-03 00:03:08 |
^ML!^ |
| ...[code]glProgramUniform4fv(raymarch.fsid, 0, 4, fparams); glProgramUniform1i(raymarch.fsid, 4, 0); gl... |
| Random line of code thread |
2025-07-02 21:53:24 |
kapsel |
| ...Blueberry — I asked about the source respectfully, without sarcasm. You replied with a 'ban' joke ... |
| Random line of code thread |
2025-07-02 19:50:10 |
Blueberry |
| ...And be [i]very[/i] careful not to forget the [b]5[/b] when typing it in. ;)... |
| Random line of code thread |
2025-07-02 19:46:03 |
Blueberry |
| ...More random lines of code, please! [code]UPDATE users SET level = 'banned' WHERE id = 108583;[/code]... |
| Random line of code thread |
2025-07-02 18:59:53 |
Fell |
| ...oh no... |
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