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Random line of code thread 2021-03-18 00:27:05 Danilw Danilw
...when arrays not supported [code] // emulating arrays // if(i) b c d to a equal to a=bcd[i] #define i...
Random line of code thread 2021-03-17 18:01:36 Blueberry Blueberry
...[quote][code] movem.l d1,-(a7) ; do NOT change to move.l, you have been warned![/code][/quote] Remin...
untergrund.net news/updates/questions 2021-03-16 10:32:39 rale rale
...tinue from above seems like today it is no longer randomly giving 403 on text only content, maybe HD...
Random line of code thread 2021-03-15 21:23:28 neoneye neoneye
...[url=https://writings.stephenwolfram.com/2021/01/tini-veltman-1931-2021-from-assembly-language-to-a-...
Random line of code thread 2021-03-15 08:31:48 StingRay StingRay
...[code] movem.l d1,-(a7) ; do NOT change to move.l, you have been warned![/code]...
Random line of code thread 2021-03-12 01:53:17 DanLemon DanLemon
...eor.l d1,d0 ; Can't believe nobody though of this before... wow the crowd!...
Random line of code thread 2021-03-01 22:10:59 thec thec
...return 0;...
Random music thread 2021-02-28 12:50:35 w00t! w00t!
...[quote]Then again, what's a more pure representation of Scene Spirit than something that causes a mu...
Random line of code thread 2021-02-28 01:51:50 nodepond nodepond
...ylvl1worm_sprite') this.incX = 0 this.incY = Math.random()/2+0.01 this.speed = Phaser.Math.GetSpeed(...
Random music thread 2021-02-27 21:37:05 bsp bsp
...[url=https://www.youtube.com/watch?v=4JCWmgrZS84]Suzanne Vega - Language[/url]...
Random line of code thread 2021-02-27 12:52:35 bsp bsp
...[code] // // Plugin (per-voice) instance (base) structure // // - must be the first field in actual/...
Random line of code thread 2021-02-27 12:14:45 Saga Musix Saga Musix
......make that [code].loop move.w (a1),d2 asr.w d3,d1 move.w d2,(a1)+ subq.l #1,d0 bne.s .loop [/code]...
Random line of code thread 2021-02-27 12:14:19 Saga Musix Saga Musix
...[code].loop move.w (a1),d2 asr.w d3,d1 move.w d2,(a1)+[/code] A very expensive NOP. Spotted in Symph...
Random line of code thread 2021-02-15 16:36:39 baah baah
...[code]All3DPieces[PieceIndex][2+RotationIndex*4*(3+3+Max3DSizeForPiece)+6+(y-BBymin)*SkewedWidth+(BB...
Random line of code thread 2021-02-15 00:27:21 grip grip
...module->conts = malloc(strlen(modname) + 1);...
Random line of code thread 2021-02-04 10:43:39 comeonblockmeaga comeonblockmeaga
...[code]// We're super-anal about catching all changes. This will probably never trigger if (changedAf...
Random line of code thread 2021-02-03 23:12:25 Blueberry Blueberry
...Sure. Methods can also be called as "associated functions", so if you prefer the traditional math wa...
Random line of code thread 2021-02-03 14:22:51 arm1n arm1n
...+1 iq...
Random line of code thread 2021-02-03 13:23:55 iq iq
...Wait, no no no, please no, not you Rust! I was told Rust was the language that was fixing the past, ...
Random line of code thread 2021-02-01 20:06:24 Blueberry Blueberry
...[quote]TAU / 2.0 is pretty atrocius, maybe someone refactored and fell asleep... [/quote] I think so...
Random line of code thread 2021-02-01 12:03:56 pestis pestis
...[quote][code]let y = amp * (t * std::f32::consts::TAU / 2.0 * mode).sin();[/code][/quote] TAU / 2.0 ...
Random line of code thread 2021-02-01 01:52:23 iq iq
...That hurts....
Random line of code thread 2021-01-31 15:00:47 Blueberry Blueberry
...[code]let y = amp * (t * std::f32::consts::TAU / 2.0 * mode).sin();[/code] (from an [url=https://emi...
Random line of code thread 2021-01-09 03:32:11 DevEd DevEd
...[code]ld [hl],">"[/code]...
Random line of code thread 2021-01-07 19:23:07 baah baah
...[code]char OpenSpacesModifiersRelatedToCurrentCogsRotations[MAXNBVALIDCOGSROTATIONS][MAXNBLINKS][6];...
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