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Adam Is Me by Bello Games [web] & Lineout [web] & Sector One [web]

    Bello Games and friends present

 An Atari ST (and compatibles) port of
  a game originally on the Atari 800:


               ADAM IS ME
 
 
      (and you, and you, and you,
     and the other guy over there)


            (party version)



Requirements:

Any ST with 512k and upwards
configurations should work. On STE, TT
and Falcon sound samples are used if
there is enough memory available
(512k is a tight squeeze, it might work
but your mileage may vary).

Controls:
(in case you missed the info screen or
are reading this before you ran the
actual game - aww, thanks!):

The game can be controlled using either
Joystick in port 1, Keyboard or Powerpad
(Jagpad) on STEs and Falcons. Use
whatever method suits you best. Or you
can even use all controllers at once,
great for playing with friends! What
puzzle game doesn't get better when
played together with others!

Movement: Joystick, Arrow keys, D-Pad
Interact
on galaxy:  Fire,     Space,      B
Undo:     Fire+Left,    Z,        C
Redo:     Fire+Right,   X,        A 
Music on/off: F1                Option
Exit level:  Esc,
Restart
level:     Fire+Up,     R,      Pause
Quit game:   F10,                #+*

Note: When you die in-game the screen
will fade to gray. This does not mean
you have to restart the level! Take
advantage of the Undo/Redo functionality
and try a different strategy. The game
should have a buffer of up to 65 moves,
so there's plenty of headroom to
experiment with different strategies.



                 Credits

Code by:     GGN/Bello Games
             (Main port, Tools, etc)
             Ilmenit/Agenda
             (Original Atari 800 code)
             Sachy/Wanted Team
             (Additional code)
             gwEm/PHF
             (MaxYMiser replay routine)
             DML/TPT
             (IKBD routines, tools)
Graphics by: TiNKer/Lineout
             (Main game)
             Templeton/CVSD
             (Static pictures)
Music by:    DMA-SC/Sector 1
             XiA/Brown Art

ZX0 data compressor by Einar Saukas
(https://github.com/einar-saukas/ZX0)

68000 ZX0 depack routine by
Emmanuel Marty
(https://github.com/emmanuel-marty/unzx0_68000)

Digital sound fx created using Bfxr by
Stephen Lavelle (https://www.bfxr.net -
http://www.increpare.com)


Based on the amazing work of the
following people:

Ilmenit/Agenda
stRing/Agenda
Ooz/Agenda
Xeen/Agenda
Koala/Agenda
Jakub Husak
Raphis/Agenda
VIP/Agenda

Visit https://aim.atariscene.pl/ to read
about the original game and download

Greetings to:

505/SMFX
Acca
Anders/New Beat
Britelite/Dekadence
ChrisTOS
Cerror/DHS
Crazy Q/DHS
Daniel/New Beat
Damo/RG
Dbug/Defence Force
Deez/Evolution
Emphii/Extream
Evil/DHS
Exocet/Dentifrice
Frequent/Ephidrena
Grazey/PHF
Gunstick/ULM
Hencox/Nature
Instream/Nature
Il Profesore/Istari
Leonard/Oxygene
Modmate/SMFX
Mr Pink/RG
Nerve/Ephidrena
No/Escape
Paranoid/Paradox
Partycle/RG
PeP/SoS^Butt
Ra/Paradox
Ricky Martin/Dekadence
SH3/RG
Showaddywaddy/D-Bug
SPKR/SFMX
Sqward/Mystic Bytes
Tat/Avena
Thomas/New Beat
Tao/Cream
tIn/Newline
Tom/SMFX
Troed/Sync
Ultra/Cream (thanks for playtesting!)

Everyone else we forgot! 

Released at Sommarhack 2023. Shout out
to everyone who attended the party!





Bello Games, 8 July 2023
http://bellogames.atari.org

(Keep an open eye for the final,
it's coming!)

















Since you read all the way, here's a
bonus item: The game has working ports
not for just the STs, but other 68k
machines including:

- Atari Jaguar
- Amiga
- Sega Megadrive
- NeoGeo

These are more or less working as the
plan is to reuse the ST graphics. What
is missing is music! If you're up to
the task of composing music for
Amiga (Jaguar will use the Amiga music)
Megadrive or NeoGeo, then by all means
get in touch!
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