Adam Is Me by Bello Games [web] & Lineout [web] & Sector One [web]
Bello Games and friends present An Atari ST (and compatibles) port of a game originally on the Atari 800: ADAM IS ME (and you, and you, and you, and the other guy over there) (party version) Requirements: Any ST with 512k and upwards configurations should work. On STE, TT and Falcon sound samples are used if there is enough memory available (512k is a tight squeeze, it might work but your mileage may vary). Controls: (in case you missed the info screen or are reading this before you ran the actual game - aww, thanks!): The game can be controlled using either Joystick in port 1, Keyboard or Powerpad (Jagpad) on STEs and Falcons. Use whatever method suits you best. Or you can even use all controllers at once, great for playing with friends! What puzzle game doesn't get better when played together with others! Movement: Joystick, Arrow keys, D-Pad Interact on galaxy: Fire, Space, B Undo: Fire+Left, Z, C Redo: Fire+Right, X, A Music on/off: F1 Option Exit level: Esc, Restart level: Fire+Up, R, Pause Quit game: F10, #+* Note: When you die in-game the screen will fade to gray. This does not mean you have to restart the level! Take advantage of the Undo/Redo functionality and try a different strategy. The game should have a buffer of up to 65 moves, so there's plenty of headroom to experiment with different strategies. Credits Code by: GGN/Bello Games (Main port, Tools, etc) Ilmenit/Agenda (Original Atari 800 code) Sachy/Wanted Team (Additional code) gwEm/PHF (MaxYMiser replay routine) DML/TPT (IKBD routines, tools) Graphics by: TiNKer/Lineout (Main game) Templeton/CVSD (Static pictures) Music by: DMA-SC/Sector 1 XiA/Brown Art ZX0 data compressor by Einar Saukas (https://github.com/einar-saukas/ZX0) 68000 ZX0 depack routine by Emmanuel Marty (https://github.com/emmanuel-marty/unzx0_68000) Digital sound fx created using Bfxr by Stephen Lavelle (https://www.bfxr.net - http://www.increpare.com) Based on the amazing work of the following people: Ilmenit/Agenda stRing/Agenda Ooz/Agenda Xeen/Agenda Koala/Agenda Jakub Husak Raphis/Agenda VIP/Agenda Visit https://aim.atariscene.pl/ to read about the original game and download Greetings to: 505/SMFX Acca Anders/New Beat Britelite/Dekadence ChrisTOS Cerror/DHS Crazy Q/DHS Daniel/New Beat Damo/RG Dbug/Defence Force Deez/Evolution Emphii/Extream Evil/DHS Exocet/Dentifrice Frequent/Ephidrena Grazey/PHF Gunstick/ULM Hencox/Nature Instream/Nature Il Profesore/Istari Leonard/Oxygene Modmate/SMFX Mr Pink/RG Nerve/Ephidrena No/Escape Paranoid/Paradox Partycle/RG PeP/SoS^Butt Ra/Paradox Ricky Martin/Dekadence SH3/RG Showaddywaddy/D-Bug SPKR/SFMX Sqward/Mystic Bytes Tat/Avena Thomas/New Beat Tao/Cream tIn/Newline Tom/SMFX Troed/Sync Ultra/Cream (thanks for playtesting!) Everyone else we forgot! Released at Sommarhack 2023. Shout out to everyone who attended the party! Bello Games, 8 July 2023 http://bellogames.atari.org (Keep an open eye for the final, it's coming!) Since you read all the way, here's a bonus item: The game has working ports not for just the STs, but other 68k machines including: - Atari Jaguar - Amiga - Sega Megadrive - NeoGeo These are more or less working as the plan is to reuse the ST graphics. What is missing is music! If you're up to the task of composing music for Amiga (Jaguar will use the Amiga music) Megadrive or NeoGeo, then by all means get in touch!
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