Voss by Loonies [web]
__._ _.____ _.____ _.____ _.__ ____._ ____._ _/ |/________\|_ \__\|_ \__\|_ \__\|__)__/ _ |/___/ __|/____ _) _/ / / / / / / / (_ __| (_____ (_ \ \ / / / / \ / / / / /_____\_____\________\________\___\______\______\_________\___________\ - -diP--------------------------------------------------------------uP!- - Voss Released at Revision 2023 4 kb Intro compo Credits ======= Music: Booster Jingler and additional byte shavings: Blueberry Code, scripting: Psycho (psycho@loonies.dk) Crinkler for compression Rocket for scripting Jingler synth for music Internal shader compactor Compatibility ============= Windows 10 Creators update DirectX 11.1, feature level 11_1 Rendering ========= Compute shader dynamically generating large vertex buffer with shaded 2d strips. Strips are attracted to / following sdfs. Simple vertex/pixel shader pair doing normal rendering with zbuffer etc. Same compute shader threas are doing ssao filter, background and tone mapping. Additional info =============== http://www.loonies.dk http://revision-party.net
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