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The 8 runes of Aerillion by Dune

                   Thadoss / Dune

   is proud to present his fourth game for falcon called

          _________________________________
        / \________________________________\
        \_,|                               |
           |          The 8 runes          |
           |         of  Aerillion         |
           |                               |
           |           V0.5 alpha          |
           |                               |
           |          Presented at         |
           |     SillyVenture 2k22 WE.     |
           |                               |
           |  ,-----------------------------,
           \_/_____________________________/



             The game was designed to run on

                Standard Atari Falcon 030

                 with at least 14 mo RAM
                 and 20 mb on Hard Drive


                      Code : Thadoss / Dune
            intro and main
                menu music : Dma-sc  / Sector 1



About
-----

After Beats of Rage, Racer and Racer 2, The 8 runes of Aerillion
will be my fourth game for the Atari Falcon030 computer.
This is a 100% homebrew game.

This is a preview version (v0.5 alpha), made for SillyVenture 2K22
winter edition.

The game still need 1 or 2 years of development to be finished.

I make this game as a tribute to games like Dungeon master, eye of the
beholder, daggerfall, ...



Requirements
------------

To run this game you need:

- An Atari Falcon 030 with at least 16 MB of RAM.
- At least 20Mb of hard disk space
- The game runs on both RGB and VGA screens

The game may run on CT60/63 accelators, but was developped for standard
Falcon. I haven't tested it yet on accelerated cards.
Don't hesistate to tell me how it works if you can do the test.



Installation
------------

Just uncompress the zip file in a folder of your harddrive and lauch the
game.



Gameplay
--------

The action takes place in Aerillion, a medieval fantastic town.
Your best friend wrote you about strange events that recently happened.
You decided to visit him but when you arrived at his house, he was not
there and nobody had seen him for several days.



Controls:
---------

MOUSE LEFT        : turn on the left
MOUSE RIGHT       : turn on the right
MOUSE BUTTON_LEFT : all actions (open door, select, take, ...)

F10               : display the OPTIONS panel
M                 : DISPLAY / HIDE the map
I                 : DISPLAY / HIDE the inventory panel
Q                 : DISPLAY / HIDE the quests panel



Background informations
-----------------------

I started to work on the game in 2015.

I've written all the code in pure 68030 and DSP 56001 assembler, all
developped with Hatari under Linux.
The code uses intensively the DSP for the visual rendering.

On RGB monitors, the game rune between 3 and 7 VBLs, generaly 4 or 5.
The game includes an internal clocktick to avoid slowdown.


The game is based on 2 locations: the city and its surroundings and the
dungeon. Each place has it's own textures, sprites and musics.
The textures of each level are stocked into the DSP memory to avoid
bottleneck.

The sounds are played on 2 tracks, track 1 for the ambiance sound of
each place, and track 2 for the sound effects. I've included a sound
mixer into the game.



Graphical Ressources of the game
--------------------------------

All the ressources of the game are composed of graphics and sounds I found
on the net.
I've patiently reworked all of them to let them fit into the game engine
and to optimize it to its limits.
I've reworked them under "the gimp" to fit my needs.
Sometimes, I had to modify these pictures.


If by inadvertence I use your graphic or sound and you don't
want it, just write me, and I'll see what I can do.
I just remind that I'm not selling the game, I'm doing it for pleasure,
on an outdated computer, and used by very few people.
It is done as a tribute to old games I loved by the old time.


The introduction and main menu images were extracted from a video:
   https://www.moyenagepassion.com/index.php/2016/06/14/reconstitution-
   dun-joli-coin-de-rue-medievale-comme-si-vous-y-etiez-en-quelques-
   minutes-et-avec-unity-3d/

The free medieval font is Black chancery.

The textures of the different places are mainly from minecraft graphical
mods, tomb rider and various graphics found on pinterest and other sites.
Special mention to the dark wooden table I found in the IKEA website and
I reworked.

The sprites are mainly from daggerfall and neverwinter nights.

The other pictures of the game are from myself and were initially found
via google image search on the net.



Musical Ressources of the game
------------------------------

Big thanks to DMA-SC for the music of the main intro. This is a preview
version, and the sounds and musics will improve with the final version.

The rest of the sounds and musics are mainly from freesounds and other
websites.

I've rework them all under audacity.

The sound mixer runs at 50 khz and the sounds are all at 25 khz.
The mixer add 1 byte from every other track to mix the sounds. Like this,
there's no sound volume lowering and no saturation.



The game testing and design
---------------------------

I've done an intensive testing of the game on my standard falcon.
It seems to be robust.
I spread this 0.5 version to let you do your own tests and tell me if
it you find some bugs.



Known bugs so far:
------------------

- A total freeze when you click on the arms rack at the arms dealer's.
-



Code credits
------------

Falcon code and design --------- : Laurent Sallafranque / Thadoss / Dune
Init routs --------------------- : Dead Hackers Society Falcon Demosystem v15
Joystick/keyboard routine ------ : DLM / Black Scorpion Software
Video save/restore ------------- : Aura & Mugwumps
DSP MPEG Audio Layer 2 player -- : Noring and NoBrain / NoCrew



Thanks and greetings
--------------------

My big thanks goes to:
- All dune members and especially Chuck and MIC
- All Hatari development team
- Templeton, Xerus, Calimero, DLM, .
- Zerkman, Splash, Ukko, Tomy, _Orion, Mehilainen, Arthur, Syntax Error,
  and all the french Silly adventurers ;)
- Sillyventure organizers: Grey, Wiecz0r, M00nie, Adam, Pietr, ...
- All the people I met at SillyVenture (guys, you are so cool !!!)
- all the members of the atari crews who still believe in Atari


I want to thank all the Atari communauty for all the fabulous piece of
software I saw during the last years and all the new releases to come ;)

This game is my little contribution to the atari Falcon world.



Future enhancements
-------------------

Finish the game ;)


Version history
---------------

0.1 - June 2015 : Initial release, no ground, no textures
0.2 - nov. 2015 : ground / textures added
0.3 - oct. 2016 : sprites added
0.4 - oct. 2020 : 3 years of inactivity ;)
0.5 - dec. 2022 : lots of new places. Added sounds, mainmenu, ...


If you find a bug
-----------------

If you find a bug while playing, just send me a mail with the following
informations:
- description of the place where the bug happens
- repeatable or not
- what were you doing at this moment (in the game of course ;) ?
- all other useful informations (playing time for example)

The more precise you are, the best I can reproduce and fix the problem.
If you can do a photo or a snapshot of the problem, it's better.


Contact
-------
                 Thadoss / Dune 2022
             laurent.sallafranque@free.fr

               Have fun, stay (H)Atari.


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