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snakey

  ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÛÛ  ÜÛÛ ÜÛÛÛÛÛÛ ÛÛ   ÛÛ
  ÛÛÜÜÜÜ  ÛÛ   ÛÛ ÛÛÜÜÜÛÛ ÛÛÜÛÛß  ÛÛÜÜÜÜ  ÛÛÜ ÜÛÛ        <- silly name
   ßßßßÛÛ ÛÛ   ÛÛ ÛÛßßßÛÛ ÛÛßÛÛÜ  ÛÛßßßß   ßÛÛÛß
  ßÛÛÛÛÛß ÛÛ   ÛÛ ÛÛ   ÛÛ ÛÛ  ßÛÛ ßÛÛÛÛÛÛ   ÞÛÝ v2.0

  ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ


    Well here's my entry for the 256 byte game competition.  Since space
  was _very_ limited I had to assume a few things about your system:

	Numlock is ON
	System Timer is running at 18.2 ticks per second
	VGA (320x200x256) is supported


ÄÍÍÍÍÍÍÄ
CONTROLS
ÄÍÍÍÍÍÍÄ

	up		'8'
	down		'2'
	left		'4'
	right		'6'
	quit		Just hit something (like the wall ...)

	Don't press any other key ... unless of course you you want to see
	wierd things happen!


ÄÍÍÍÍÍÍÄ
GAMEPLAY
ÄÍÍÍÍÍÍÄ

	- There are walls surrounding you (poor snakey is trapped!)

	- The game will end once you collect 31 pieces of candy (at which
	  point snakey will be 512 sections long filling 1/8 of the play
	  field)

	- Snakey doesn't backup very well (ex. don't press down while
	  you're travelling up!)


ÄÍÍÍÍÍÍÄ
CREDITS!
ÄÍÍÍÍÍÍÄ

	Design			Silent Avenger
	Coding			Silent Avenger
	Grafix			Silent Avenger
	Beta Testing		Silent Avenger

	Hmmm, I guess I did everything!


ÄÍÍÍÍÍÍÄ
 GREETZ
ÄÍÍÍÍÍÍÄ

	All the dudes who entered this compo
	All assembly coderz (woowoo!)
	Steve, who dreamed this crazy contest up!


  Silent Avenger [TCS]
  dcronin@gpu.srv.ualberta.ca
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