snakey
ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÛÛ ÜÛÛ ÜÛÛÛÛÛÛ ÛÛ ÛÛ
ÛÛÜÜÜÜ ÛÛ ÛÛ ÛÛÜÜÜÛÛ ÛÛÜÛÛß ÛÛÜÜÜÜ ÛÛÜ ÜÛÛ <- silly name
ßßßßÛÛ ÛÛ ÛÛ ÛÛßßßÛÛ ÛÛßÛÛÜ ÛÛßßßß ßÛÛÛß
ßÛÛÛÛÛß ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ßÛÛ ßÛÛÛÛÛÛ ÞÛÝ v2.0
ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ
Well here's my entry for the 256 byte game competition. Since space
was _very_ limited I had to assume a few things about your system:
Numlock is ON
System Timer is running at 18.2 ticks per second
VGA (320x200x256) is supported
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CONTROLS
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up '8'
down '2'
left '4'
right '6'
quit Just hit something (like the wall ...)
Don't press any other key ... unless of course you you want to see
wierd things happen!
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GAMEPLAY
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- There are walls surrounding you (poor snakey is trapped!)
- The game will end once you collect 31 pieces of candy (at which
point snakey will be 512 sections long filling 1/8 of the play
field)
- Snakey doesn't backup very well (ex. don't press down while
you're travelling up!)
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CREDITS!
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Design Silent Avenger
Coding Silent Avenger
Grafix Silent Avenger
Beta Testing Silent Avenger
Hmmm, I guess I did everything!
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GREETZ
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All the dudes who entered this compo
All assembly coderz (woowoo!)
Steve, who dreamed this crazy contest up!
Silent Avenger [TCS]
dcronin@gpu.srv.ualberta.ca
[ back to the prod ]
