snakey
ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÛÛ ÜÛÛ ÜÛÛÛÛÛÛ ÛÛ ÛÛ ÛÛÜÜÜÜ ÛÛ ÛÛ ÛÛÜÜÜÛÛ ÛÛÜÛÛß ÛÛÜÜÜÜ ÛÛÜ ÜÛÛ <- silly name ßßßßÛÛ ÛÛ ÛÛ ÛÛßßßÛÛ ÛÛßÛÛÜ ÛÛßßßß ßÛÛÛß ßÛÛÛÛÛß ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ßÛÛ ßÛÛÛÛÛÛ ÞÛÝ v2.0 ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ Well here's my entry for the 256 byte game competition. Since space was _very_ limited I had to assume a few things about your system: Numlock is ON System Timer is running at 18.2 ticks per second VGA (320x200x256) is supported ÄÍÍÍÍÍÍÄ CONTROLS ÄÍÍÍÍÍÍÄ up '8' down '2' left '4' right '6' quit Just hit something (like the wall ...) Don't press any other key ... unless of course you you want to see wierd things happen! ÄÍÍÍÍÍÍÄ GAMEPLAY ÄÍÍÍÍÍÍÄ - There are walls surrounding you (poor snakey is trapped!) - The game will end once you collect 31 pieces of candy (at which point snakey will be 512 sections long filling 1/8 of the play field) - Snakey doesn't backup very well (ex. don't press down while you're travelling up!) ÄÍÍÍÍÍÍÄ CREDITS! ÄÍÍÍÍÍÍÄ Design Silent Avenger Coding Silent Avenger Grafix Silent Avenger Beta Testing Silent Avenger Hmmm, I guess I did everything! ÄÍÍÍÍÍÍÄ GREETZ ÄÍÍÍÍÍÍÄ All the dudes who entered this compo All assembly coderz (woowoo!) Steve, who dreamed this crazy contest up! Silent Avenger [TCS] dcronin@gpu.srv.ualberta.ca
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