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in::flux by Ümlaüt Design [web]

.   in::flux
.   ümlaüt design
    
.   experience 2019




    So as you may have noticed this little intro is barely
    above a minute long, and there's multiple reasons for that.
    
    First, after PILEDRIVER, I needed something that wasn't taking
    months and a ton of resources and 5 minutes and new content every
    200 milliseconds. Making something that's a single scene that lasts
    only a minute felt like a perfect antithesis for that.
    
    Second, after finally sunsetting my DX9 engine, it was the obvious
    step to start learning DX11 and I decided a small-ish project that
    doesn't really try to push all the boundaries would work well to
    get accommodated to the API. This turned out to be a great idea:
    this is my first DX11 prod, and I got to wrap up a tiny new
    little framework around it! I even got to use compute shaders
    for most of the postproc! Whee! (I might even opensource this 
    but let's cross that bridge when we get there.)
    
    (Also, third, I started way too late but let's not talk about that.)
    
    
    It's funny how the process changed though once I knew what
    I wanted to do. What started to intrigue me is whether it's
    possible to do something that's almost comically short and yet 
    feels complete and alive; there's a tendency for prods to be too
    short or too long, or visibly running out of ideas, so I wondered:
    Can you introduce, build and peak a scene in a minute without
    it feeling too short? Apparently you can!
    
    Think of it as if it were a 4kgfx, but with music.
    
    
    Special thanks to Timothy Lottes for FXAA and Bola for inspiration.
    
    
    Hugs,
    Garg
    
    2019.11.30
    
    www.umlaut.hu
    
    
    
    (Heating got fixed 2 weeks ago, btw.)
    
    
    
    2019.12.23 update:
      I included an Oculus VR version because I thought it'd be fun.
      Not the greatest VR experience, but it's enjoyable.
      
    2020.02.08 update:
      OpenVR version now included too.      
      
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