NSTRM by Holon [web] & Poo-Brain [web]
NSTRM . || .______|_______\ _ _. __/\__ __ | ._____| | _ \ | __________\_ _____\ / / / : | | | \ | ____\. _ \ \ ___\___| / /_ _ | . |\_______ _\ |/ : \ . \) |/ /_/// . |_____| | . cG|_____/______|\__________\___\ | / :___ :------' | _ __\________:/ 7___ ___| / // /_//__/ //_// /__/ NSTRM by holon x poo-brain watch it in realtime on https://holon.drastic.net \\ credits - pandur - code / visuals / music / direction - andro - music - chunna - overlays \\ thanks for help and additional code: - bagoof - dino - simod - made with cables (http://cables.gl) - ops by cables user pandur (https://cables.gl/user/pandur) - ops by cables user andro (https://cables.gl/user/andro) - ops by cables user action (https://cables.gl/user/action) - ops by cables user simod (https://cables.gl/user/simod) - ops by cables user _LJ_ (https://cables.gl/user/_LJ_) - ops by cables user tim (https://cables.gl/user/tim) \\ this demo uses the following public/open source libraries/snippets: - glmatrix by toji (https://github.com/toji/gl-matrix) - Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/) - GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib) - Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag) - SSAO Shader by Martins Upitis (http://devlog-martinsh.blogspot.com) - Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)
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