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Hello

Only runs on PAL Super Nintendo, it heavily relies on the extra VBlank time.

Most of these are rather simple and easy effects, but i had to release something for my first demoparty :P

Code is super messy and full of bugs and dead code that simply gets jumped over. Had to meet the compo deadline somehow...
I probably could've gotten it to fit in 512k if I had a couple more hours.

I modified AddmusicK to excesively jump into a routine that pulls the latest sample value from a dsp register and dumps it onto the IO ports. 
That's how i can get that "osciloscope" in the greetings screen. 

Please do not attempt to disassemble, i will do a proper (cleaned up and finished) source release a couple of days after revision.
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