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The Kran by Codex

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                             The Kran by CodeX '98

                                   f i r s t

                                 s h o w n   a t

                          TGK (The Gathering Kramfors)

REQUIREMENT
 * Pentium ofcourse, has not been tested on 486, but it'll sure suck.
 * A lot of RAM!!!
 * A lot of mHz
 * The demo runs in 16bpp hicolor mode, 320x200. We was thinking about running
   in 400x300 or 640x400 , but we didn't had the time to speed up our code.
   So.. it will run in 320x200x16bpp mode. UNIVBE driver is recommended.


 (Sorry about the high requirements, but we didn't have the time to blast our
  code)




DEVOLOPTIME
 * The Main Part Was Coded at the partyplace

SOUNDSYSTEM
 * Midas   (We'll soon write our own player)

COMPILER
 * Watcom

REALESE
 * Fisrt show at TGK '98

THE TEAM
 * Code  : Zyrax (zyrax@home.se)
 * Music : Bozo  (bozo@home.se)
 * Gfx   : Hempa (hempas@hem.passagen.se)




OUR DEMOS OTHER DEMOS
 * Ampified '97 (Hackerence 15)
 * Xtension '97 (HAckerence 16)


CONTACT
 * c_o_d_e_x@hotmail.com
OR VISIT
 * http://members.xoom.com/codex


                           ---- G r e e t s ----

Lizardking, Fantis, Hefa, UK, Sunk, D|L, Starbreeze Studios
ExDream, Obscure, Plastic, Anvil, Ally, Quizone, Kung, Aquila
DuCk, TOG, TBL, Stryper, Lurvas, Electron ...
And All We Have Forgotten...... :-)

look for us at #coders or #swedescene at ircnet ofcourse.
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Every 3d-scene in this demo was keyframed in 3dsmax2. The engine has got a
lot of features, including 3d-clipping.


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