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Dream by Epsilon

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                              εpsilon presents
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║
║     Since we are new and unknown, we had to get fame
║     So, here is DREAM, our contribution to ASS'95 introcompo
║
║     Please don't take it too seriously : everything have been done in
║     a hurry. The vector world has been finished the day we finished the
║     intro itself !! And all the Gouraud related stuff are only some
║     very young trials put there to have some consistant parts...
║
║     Moreover, we have absolutely no EXE packer ready, and we had no time
║     to pack our different parts together in a single EXE
║
║     So, please forgive us, and we promise that our next productions will
║     be better
║
■═══────
║
║     The rules of ASS'95 obliged us to use two different mod players in
║     the intro... so, we had problem with the different ways to handle
║     the timer, and we decided that the intro wouldn't be synchronised !!
║     Yes, it's lame
║     So, if you want to enjoy the thing at the original speed, try it on
║     a 486 DX2/66... and neither less nor more powerfull computer.
║
║     You will need :
║       ■ a 386... and a 486 DX2/66 for experiencing the real thing
║       ■ HIMEM, EMM, QEMM... whatever you want since we use only less
║         than 500 Ko of low memory
║       ■ plus the other habitual stuff (keyboard, screen, brain...)
║
║     How to run the...
║       ■ Competition version
║         just type DREAM [x] where x is the optional 2x0h specification
║         of your GUS baseport
║       ■ CD version
║         if DREAM alone doesn't work, try to set the Midas parameters :
║         -sx     Force Sound Device x (1 = GUS, 2 = PAS, 3 = WSS, 4 = SB,
║                 5 = No Sound)
║         -pxxx   Force I/O port xxx (hex) for Sound Device
║         -ix     Force IRQ x for Sound Device
║         -dx     Force DMA channel x for Sound Device
║         -mxxxx  Set mixing rate to xxxx Hz
║         -oxxx   Force output mode (8 = 8-bit, 1 = 16-bit, s = stereo,
║                 m = mono)
║
■═══────
║
║     Two versions of the intro exist :
║
║      ■ The competition version is the TRUE thing in our point of view :
║        its size is under 64Ko, it supports only GUS, and is 100%ASM
║      ■ The "CD version" has been made only to comply with the strange
║        rules of ASS'95. It has a lot of disadvantages : its size is far
║        greater than 64Ko, it supports GUS and SB, it uses the Pascal
║        version of Midas (because very very very little time to do it)
║
║     So, since it most unlikely that we will do a "final" version, for we
║     prefer to spend our time on further projects, be sure to get the
║     competition version.
║
■═══────
║
║     Aaaargh !!
║     We planned to release this intro with a cool chiptune from bopy...
║     But we (Kortal & Fëanor) had a MEGABIGPROBLEM during the linking :
║     the module had a bug and didn't work well with Gusplay or Midas...
║     So we had to take another one...
║     But you will hear this tune in a further production !!
║     Sorry bopy !
║
║     The credits :
║
║        Gouraud stuff, Julia Stuff........................Fëanor
║        Unreal's Landscape................................Kortal
║        Music.................................................?? (*)
║        Smokin' girl.........................................Fub
║
║        (*) if the author read this, please contact us
║
║     ModPlayers :
║
║        Competition version...........GusPlay / Robban / Cascada
║        CD version........................Midas / Sahara Surfers
║
■═══────
║
║     Fëanor thanks his little brother a.k.a. Benoît Dumas a.k.a.
║     Da-Thing-Out-Of-The-Space, for lending him his computer while
║     Kortal was at home
║
║     Fëanor also thanks Garfield... without him, Da-Thing-Etc would not
║     have lend him his computer. Well... it's quite complicated, but you
║     are not supposed to understand. Thanks Garfield !!!
║
║     Kortal wants to be sorry, but at the origin there have to be a
║     VectorWorld on the intro instead of the Landscape but as there were
║     a lot of bugs... and lack of time... I decide to put my landscape
║     wich was coded a long time ago, and wich I appreciate a lot !
║
■═════════════════════════════════════════════════════════════════════────  Fë
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