Untamed by Fuel
---------------- Untamed (c) 2000 FUEL --------------------- Bizarre 2000 DemoCompo 29-30 sept-1 oct. Etten-Leur, Holland CODE: Infinite Reboot 3D and 2D Graphics: Kirk Music: Infinite Reboot, Johan ---------------- Untamed (c) 2000 FUEL --------------------- System Requirements: -------------------- 128 MB RAM A Geforce or higher nVidia videocard or a card that : 1)supports these openGL extensions: GL_ARB_multitexture, GL_EXT_compiled_vertex_array, GL_EXT_texture_env_add, GL_EXT_blend_subtract, GL_NV_texture_env_combine4, GL_EXT_texture_cube_map 2)Has 8 bit Destination alpha and an 8 bit stencil buffer A soundcard for music pleasure Random blah: ------------ Well, it's 16h here at Bizarre2K. Demo is finished. It's nice not having to stress until like 15 minutes before the deadline. Everyting seems to run smoothly on the machines I tested on, so let's hope it doesn't fuck up the timings on the compo pc. I know there will be ppl. complaining about the filesize, the number of files, the fact that it is 3D only and that you need quite a powerful pc to run it, but hey, the days of Dos machines with 8MB RAM is over, so live with it. I wanted to make this demo more than just a "look at this nice gouraud shaded scene, and oh, here's another gouraud shaded scene" flythrough and in order to do that some more advanced equipment is required. I admitt, I' m not very good at 2D effects, so 3D it is. In order to deliver quality scenes quality textures are also needed, which results in the huge amount of textures and their sizes. I didn't feel like compacting everything in a datafile either since I am to lazy to add the routines and demos are distributed as zips anyway. You heard this before but: "If you don't like it, don't view it" and "If you know it better, do it better". There is in total one year of work invested in the engine and constructing all the artwork took approximately one month. We also choose to do the music ourselves, since finding sceners able to make a good thrash metal tunes isn't that easy (we tried), and just ripping a track from a Testament or Metallica album is just plane lame. It was a lot of work recording and mixing down the song but I think the result is quite good (if you are into metal that is), considering the short period in which it was done. For this I would also like to thank Ilya and Kirill, without you guys the song wouldn't have sounded as good as it does now! Thanks! FUEL IS DEAD ------------ Okay, now it's official, FUEL IS DEAD. This is the last demoscene-related thing you will see from FUEL, since FUEL wasn't already anymore what it used to be. The fact we made the demo with 3 guys, one of them completely not a scener, shows that all "members" of FUEL except for me and Kirk are quite inactive. This gives us the right to say, "we stop, FUEL is dead". So now you know it officially. The Music --------- If you liked the music and would like to hear more thrash metal, check out the site of the band Johan and I play in. Go to www.metalseek.com and in the search tab type "eject". There will be other tunes available within a month. The Utilities ------------- Tools used: Windows 2000 Visual C++ 6.0 Purify 6.0 3DSMax 3.0 Photoshop 5.5 Acid Pro 2.0 Vegas SoundForge 4.5 FruityLoops 2.7 I used the FMOD sound system version 3.2 and the IJG Jpeg library. Belgium still can produce decent demos!! Hope you enjoyed it!!!! --- Infinite Reboot (former) FUEL coder. -------------------------------------
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