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Shotgun! by MindProbe

█████ ███ █ ███ ████ ████ █ █ █▀█ █  ███ one
█▀▀▀▀ █████ ███ ████ ████ ███ █ █ █  ███ helluva
█████ █████ █▄█ ████ █ ▄▄ ███ █ ███  ███ mindprobe
▄████ █▀▀██ ▄▄▄ ▀██▀ █▄▄█ ███ █ ███  ▄▄▄ presentation

runs in machines 386 or higher. mixtec made the objects. next time
we'll make a space age starship demo. funk style. this demo is sup-
posed to be fast so that escape won't be needed. and finally we'll
tell you all the names of our routines, because lots of people seem
to be unable to enjoy a demo if there's no descreptive texts around
telling them that they are looking at a 6 faced flatshaded cube.
so our demo contains following routines (in order of appearance):
   -multimedia larusse packed animation with speechpack
   -handdrawn mandelbrot shaded shotgun-logo
   -bezierphong enviromental 3d-mapping with different palet
   -two 4d texturegouraud synaptical vectorengine objects (pipe & leaf)
   -music integrated realtime pictures with scanjet shading
   -glenz motion blur object with background shading
   -realtime space cutting rocket with tintin shading (rocket)
   -another glenz motion blur object with background shading
   -music integrated multimedia credits with deluxe paint shading
   -handdrawn picture with two-minutes background shading
   -beziertexturemapped tunnel torus with anti-alias holes and no fish
   -realtime phantomtexture object with line-of-sight mirror
we tried to write those texts inside little plates but they didn't fit.
this is the reason why our demo sucks.
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