das boOm! by Brainlez Coders!
---------------------------------------------- ---------------------------- ܲÛÛ²Ü .; , ÜÜ²Û²Ü ²Û' ß -úi'ù ²ÛÛÛ²Ü ß `Û² ß²ÛÛ²Ü xXXXx ÞÛ `Û² ܲ۲ÜÛÛ `Û² XXXXXXX ²Û ,ÛÛ ÛÛ' ßÛÛÝ Û². ÞÛÝ "XXX" ÜÛÛÛÛ²ß ß²ÛÛ²'²ÛÛ :ß²Û²ß __ \. \ | / ,/ _ ß²Û ÜÛÛÛÛÛÛ²Ü \ `\`\|/'/' / Û² .; , ÛÛ ÞÛ²ß' `ßÛ² `\ܲÛÛÛÛÛ²Ü/' ÛÛ -úi'ù ÛÛ ²ÛÝ ÛÛ ²Ûß' |`ßÛÛÝ ß²Û.ܲÛÜÞÛ²Ü ÛÛ xXXXx ÛÛ ÜܲÛÛÛ²Ü ÛÛ ÛÛ ÛÛ | ÞÛ² ÛÛ²ß'ßÛÛ`ßÛ² ²Û XXXXXXX ÛÛÞßß ß²Û ÛÛ ÞÛ² ÛÛ : ÛÛ ÛÛ' ÛÝ ÛÛ ß "XXX" ÛÛ ÞÛ² ²ÛÜ_ ,ÜÛÛÝ ²ÛÝ . ÛÛ ÛÛ ÛÝ ÛÛ ²Û ÛÛÜ _,ÜÛÛÝ ß²ÛÛÛÛÛ²ß ÞÛÛÜ_ ,ÜÛ² ÛÛ ²Ý ÛÛ ------------ Û²ßÛÛÛÛÛÛ²ß ---- ---- ß²ÛÛÛÛÛ²ß - Û² --- -ÞÛ² ------------- " das boOm! " a 4kb intro (c)opyright 1996 ismo saarelainen (sliver/bc!) the usual legals: ----------------- this material is not freeware. you are allowed to copy it without restrictions for non-commercial use. no payment of any kind may be charged for this product or any combination of products or services including this product without our authorization and official written license. commercial use, especially the industrial manufacturing on any data storage media and their distribution without the expressed permission of the producer, is strictly prohibited. this program or the data files contained therein may not be altered or modified without the permission of the author. in this case you can use the source code of this program but you must send greetings and credit the REAL author of it. you take full responsibility for the operation of this software and any consequences thereof. me, the creator, can not accept liability for damages or failures arising from the use of this software. you can't even blame god if this screws up. it's all your fault. the usual infos: ---------------- this little intro was done at 7th/may/1996.. making this thing took about 1 hour. i included the source so you can see how lame i am. little optimizing took from 15 to 20 minutes, it wasn't necessary but i wanted to make this smaller. idea for thiskindashit i got when i was coming back to my home from heap... another animation 4kb intro (i made one for asm'95 too, but it was full textmode+ansi) but this time in graphics. so how to make a vga animation to 4kb? i remembered this "taksi" 4kb intro what i made for asm'95. so i decided to use the same system, this time only asciis and then drawn to vga with some blur and error on it. it look quite nice in my mind and it looks quite cute on my screen. hope someone else likes this too. oh. thanks to heap for telling me about such a command like "hlt" - i'm a real lame beginner in asm and i didn't know that there was so easy way to make delay.. (it made this thing something like 11 bytes smaller ;)) greetings to all friends. i don't want to mention any names, you guys must be really shamed now coz you know me :) the usual contactiliima: ------------------------ sliver@triplex.fipnet.fi http://spider.compart.fi/~zen #bc! the infinate SNAILmail address for primitive forces only: bc! c54 a5 00190 helsinki finland the tombstone, +358-0-3401608 (data/v34 -> i'm co-operator in here) nuv is just to get all true lamers out. the temple, +358-0-653580 (data/v34 - once again i'm co-opping..) +358-0-6223495 (data/v34) nuv is just to get all true lamers out. that's it. bye.
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