refresh by Extreme Entertainment
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/ _)_/ \ \/ __ \ _) /\/\ \ _)_
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-={'Dreams goes on!'}=-
p r e s e n t s
<---------------------(- R E F R E S H -)---------------------->
->action2<-
-[ final version ]-
A demo planned for free release but finally released at
FunTop'98 and won the demo competition. We hope you'll enjoy
our demo and stay tuned for the next Extreme production :) We
apologise greatly for the long delay with the release of the
final version - please don't blame us, we haven't got much free
time. Big thanx to FunTop organizers for their patience and
trust in us :)
Refresh is our last production for Speccy. We are leaving
ZX scene and going forward to Amiga. So if you wanna see our
new production then buy Amiga with PowerPC turboboard :)
Some blahblah from Exploder:
----------------------------
The general effects & parts of this demo were made a short
time after Enlight'97. The Demo wasn't planned for any party
and we intended to release it in November-December of 1997 for
free. But soon the development of Refresh was postponed because
of different reasons like laziness, depression (dreams about
Amiga ;) etc. Then some minor additions were made in Spring,
1998. All that time we knew about FunTop but didn't plan to
take part in the competitions coz we think that Funtop sux ;)
Development of the demo was resumed about one week before
FunTop started - coz its organizers offered money prizes (and I
want Amiga!!!). The Party version was quiet unfinished (only I
could launch it) - that's why I decided not to spread the party
version. I apologise again for the long delay in releasing the
final version, but my free time is very limited. Big thanx to
the FunTop organizers and all who like our production. See you
on AMIGA! ;)
Some words from TeeRay:
-----------------------
Under the inspiration of Enlight'97 our "great" coder wanted
to create a new demo. He planned to make it in a very short
amount of time and only as a FREE(!?) release, not for any
party. He gave me alot of work but sometime later left the demo
project!!! We prepared many, many(!) different animations but
later selected just 2(!!!)! Some crazy coders & organizers make
me crazy too! I don't like it. I'm lazy. Bye.
Some blahblah from MagiC:
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Alot of lameness demos/gfx/muzak was at FunTop'98... But
the scene is still alive, yeah! Look for our next production on
Amiga! See ya.
Some blahblah from Visual:
--------------------------
Actually I started to write the mzx 4 refresh in
november-december 1997. Exploder asked me for music from Sumea
(amiga demo). I made it after a long time of very hard-work :)
Last edition of sumea-theme was finished one day before FunTop.
Really the sumea-theme was very hard for me to write coz I
didn't have the original (by Alien/VD)! Also I had to
synchronize it 4 Refresh effects. It was REALLY REALLY hard.
:) Also I wanna greet all my friendz from different platformz!
<------------------(- E x t r e m e ' 9 8 -)----------------->
Requirements:
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Demo must be placed at the track 1 sector 0 on the disk. We
also certainly recommend to use "ReFormat" (included) with this
disk to optimize disk structure for correct loading animations
and parts of the demo.
Timings in 2D-parts made on 3.5MHz/71680/NOWAIT machine so
they should not work faster on faster machines.
3D-parts works perfectly on faster machines. Emulators are
prefered.
So ideal configuration is Pentagon 128k.
List Of The Parts:
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1 - Focused credits 50
2 - Refresh animaton 6.25
3 - Ultracolor animated tunnel sequence 12.5
4 - Picture "Refresh"
5 - Raylights 12.5
6 - Texture mapped TV 6.25-12.5
7 - Voxel landscape 10
8 - Bump mapped tunnel 12.5
9 - Scene with lens glow effect 4.17-10
10 - Picture "Staring At The Sun"
11 - Gouraud mapped torus 5-7.14
12 - Bump mapping with multiple light sources 12.5
13 - Mirroring rotation 16.7
14 - Scaling joy 12.5
15 - Bump mapped cube 5.55-7.14
16 - Ultracolor plasma 16.7
17 - Picture "Mark Anthony"
18 - Environment mapping 3.57-6.25
19 - Epilogue 25
Numbers at the right - fps on 3.5MHz/71680/NOWAIT machine
Legal Issues:
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
This software must be spread as a whole, together in the
same archive, the same disks, or whatever media you decided to
spread in on. If you want to include it on a CD, a compilation
or a magazine for profit, then you must send us, the Extreme
Staff, a full copy FREE OF CHARGE. If you review this demo in a
commercial magazine, then you also have to send a copy of the
magazine including any CDs or gifts it normally includes. You
can find the address at the end of this textfile.
If you don't want to abide to these rules, then DON'T sell
this software.
In case your monitor explodes, or your cat dies, or anything
goes bad when you try to run this software, then we, the Extreme
Staff, should NOT be held responsible for any charges and/or
responsibilities.
Complete Credits:
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Design by Exploder, TeeRay, MagiC, Visual.
All coding & linking by Exploder.
All graphix by TeeRay (except some textures drawing by
famous Amiga artists). Pictures named "Stared At The Sun" and
"Mark Anthony". Remake of the second one took 1st place at
graphix competition under the name "Extremely?".
Modeling of 3D-anim scenes by TeeRay. Rendering & camera
works by Exploder.
All music by Visual. Demo theme called "Sumea". Epilogue
music called "Postscriptum".
Special thanx to MagiC for organizing, promotion,
supplying, producing and moral support.
Special thanx to Mac Buster for some ideas, producing and
moral support.
Special thanx to LAEsq/Raww Arse for help with English :)
Special thanx to Tox for hardware support.
Hardware used:
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- Pentagon 128k classic
- GrandRomMax GrandTower 2+ 128k
- Amiga 1200/030@50MHz/32MB RAM/4.3GB HDD
- Amiga CD32/020@14MHz/8MB RAM/1.3GB HDD
Software used:
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ZX: - MASM v1.1
- ALASM v3.8
- STS v4.1
- Art Studio 128k
- Sound Tracker Pro
- ProTracker v3.31
Amiga: - Cinema4D v4.2
- LightWave v3.5
- PPaint v7.1
- DPanit v5.0
- Main Actor Broadcast v1.03
Memberlist (24 October '98) :
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ZX division
-----------
-{- International -}-
- MagiC - organizer/supplier/coder
- Exploder - coder
- TeeRay - artist
- Visual - musician
- Mac Buster - coder/supplier
- Slider - dreamer :)
- Monk - coder
- Snake - artist
- Tox - coder
Subgroups:
---------
-{- Sarov/Russia -}-
* BEERMANS - Dwarf - organizer/artist
- Noy - coder
- Ashnar - musician
-{- Samara/Russia -}-
* SPEED CO. - Unbeliever (ex-M.M.A) - organizer/supplier
- Dr.Death - coder
- Maxsoft - coder
AMIGA division
--------------
-{- International -}-
- MagiC - organizer/supplier/coder - Moscow/Russia
- Exploder - coder/3D modeller - Vladimir/Russia
- MacBuster - coder - Moscow/Russia
- TeeRay - artist/3D modeller - Moscow/Russia
- Visual - musician - Moscow/Russia
- Ashnar - musician - Sarov/Russia
- Monk - coder - Moscow/Russia
- Slider - dreamer :) - Moscow/Russia
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If you are a cool coder, musician, artist
or other ZX/AMMY scener
JOIN US!
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Notes:
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Big bass dynamics recommended 4 maximum satisfaction... :)
The source code of this demo is for sale, only for $200.
Contact Exploder to buy these sources.
Contact us:
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Contact the Extreme team at:
ex7reme!@usa.net or #xtm or 2:5020/659.52
or personally: MagiC & TeeRay...magic_x7m@usa.net
Visual...........visual_xtm@usa.net
Exploder.........exploder_xtm@usa.net
Mac Buster.......mac_buster@usa.net
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[ back to the prod ]
