Ikanim Megamix 2012 by Loonies [web]
__._ _.____ _.____ _.____ _.__ ____._ ____._ _/ |/________\|_ \__\|_ \__\|_ \__\|__)__/ _ |/___/ __|/____ _) _/ / / / / / / / (_ __| (_____ (_ \ \ / / / / \ / / / / /_____\_____\________\________\___\______\______\_________\___________\ - -diP--------------------------------------------------------------uP!- - ikanim megamix 2012 Released at TRSAC 2012 64 kb intro compo Credits ======= Code: Psycho (psycho@loonies.dk) Music: Punqtured / Fnuque (LNS FMSynth remix of original by Booster) Synth: Blueberry Original animation setup & data: Blueberry Crinkler (1.3) used for compression. Compatibility ============= DirectX 11 graphics card. (There is a known problem with nvidia R304(an onwards?) drivers and crinkler, so until we can find the exact course all crinkled intros have to be run on older drivers) Precalc (shader compilation) is fully multi threaded, but still expect some time.. Info ==== This is a remix of ikanim, our amiga intro from BreakPoint 2004: http://www.pouet.net/prod.php?which=12042 While some of the scenes are based on realtime versions of procedurals 4ks: Bujr Babil - BreakPoint 2010 - http://www.pouet.net/prod.php?which=54544 Maybe the real party is outside - Revision 2012 - http://www.pouet.net/prod.php?which=59091 (Dawn in the dead sponge - Solskogen 2012 - http://www.pouet.net/prod.php?which=59466 ) All made possible by my 16/64k minded raymarch engine, providing several times speedup over the usual naive approach, but far out of reach for a 4k intro. Wanted to make this 8k, but that would cost a scene, and hey! 8 or 9k in a 64k compo shouldn't matter too much. Additional info =============== http://www.loonies.dk
[ back to the prod ]