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Diftro 2 by Digital Infinity

OK, we had some wonderful comments about the first DIFTRO, even though it was
a *tad* un-optimized :). Anyway, because of that, and because of the fact
that I'm tired of working on my current game also, I've made DIFTRO ][ for
you. The long awaited sequel :).

  This demo should run on the slowest 286, so I will try to hold back on
the 386 code so it will run on all the computers. If it does not run
properly, get static, or something similar, it's your slow video card!!!
This demo (the actual demo itself) was written in 100% assembler (well...
except for the keyboard routine :). I take what I said back...it ran on my
286-10 that I use for a BBS so IT WILL WORK!

  The checkerboard effect you will see here is a VERY primitive version of
one of many checkerboards in Reverie... I will simply say that the squares
will not just be a gradient and it will use the whole palette.... :)

Welp, this one still uses GUSMOD since it's been a VERY short time since the
last demo, no time to fix up the player yet, though it's been kinda-started.
Should be with Reverie.

And OK, a couple of final notes...we are NOT going to support SB or anything.
Too bad :). Go do yourself a favor and purchase a WONDERFUL GUS!!! We're
doing you a favor by giving ya a little incintive! :)

  Last but not least...we will hopefully be at Assembly '93. Hope to see you
there. If we go, we WILL release Reverie on Assembly '93, so that will mean
that you will have to wait until about mid-July for it. Sorry. Hey, if we
take THAT much longer on it it should be worth the wait.

  Well, Later. CONTACT US!!! It's fun, easy, and you can even use your
credit card ;). At the moment we have more distribution sites than ever. But
if you would like to be one, BY ALL MEANS, please tell me!!!

Later....

  Sorry...no scrolltext this time. It would be too much trouble to
convert over. Maybe next time!

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