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II by The Lost Souls [web]

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                                 ÛÛÛÛ  ÛÛÛÛ
                                  ÛÛ    ÛÛ
                                  ÛÛ    ÛÛ
                                  ÛÛ    ÛÛ
                                 ÛÛÛÛ  ÛÛÛÛ

                                    demo
                                     by
                            -= The Lost Souls =-

                           Visually  in  Control

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starring:

CYBERFISH
                code/gfx

RAWHEAD
                gfx/3d

KEZOOMER
                music/gfx/sfx

TOE/DU
                additional code





[ SYSTEM REQUIREMENTS ]
486+
hard disk
ram
VESA 2.0 or higher

Recommended:
p150+
soundcard (GUS/SB/other)
nice gfx card
SDRAM


[ TROUBLESHOOTING ]

You may have troubles running the demo with Univbe v6.0 or higher. I don't
know why. Just get version 5.3 or something.

The player may autodetect wrong irq and dma for your soundcard, so if you
don't get any music, just set the values manually. (Reselect your soundcard
from the soundcard list and configure).


[ DESIGN MATTERS ]

A lot of work was put into the design of this demo. We wanted a demo
that was able to keep the pace up, without long intros, not showing one
single effect for 5 minutes and so on. (New effects can be fascinating,
but not for hours and hours...) No linear camerapaths. Not those
long, neverending camerapaths, but nice filmatic camera angles, movement
and cutting.
Design makes half the demo.
Demos that makes you want to press the escape key are failures,
nothing more.
We could easily have made this demo over 10 minutes long, but we kept it
short and neat on purpose.
Less is more.


[ TECHNOBABBLE ]

The racing part contains 4 scenes and 14 cuts. Each scene has a facecount
of 2000-3000 faces. We originally had this racing-"idea" (idea, well, no
question we were inspired by Wipeout...) about a year ago, and planned to
make it TG97, but lousy code and a bit of perfectionism amongst the TLS crew
lead to postponing the release to a later date. Then we started all over again.
The part introduced by the birdlike creatures is one single camera shot
containing various spacecrafts, squidborgs (heh) and occational buildings.
The total facecount reaches over 2000. And of course plenty of maps.
The surface painting flares part... Snazzy idea by Cyberfish while walking
over the Elgeseter bridge on his way home from school.
The concubine dancing part takes place in a temple made out of almost
1000 polygons. The 8 concubines has about 170 faces each. Over 3500 polygons
were needed to make the scene as moody as it looks. The "concubine temple
dance" was created by Kezoomer on a piece of paper on a late evening.

Ok, I guess you really good coders out there laugh at us and our 2000-faces
scenes, but everything is z-buffered and that's mainly why it is as slow as
it is. Why z-buffering? Severeal reasons. It looks nice, and our 3d-modeler
doesn't have to create scenes where the polys can be easily depthsorted. The
outdoor racingscene would be terrible to model, if the lane couldn't just
slip into the ground like that. Z-buffering is slow, but it doesn't matter
how slow your code is, as long as the scenes are fast enough.

BTW; There are two things I am really ashamed of in this demo. The first thing
is that all textures are TGAs... :) And second the player doesn't support
hardware GUS mixing. Too bad.


[ MUSIC ]

The music was made with Impulse Tracker, which is a quite excellent
tracker. The only problem is, no players really support it... Except
midas. But the IT option in midas has a few bugs, so if you think the
stereo is weird sometimes, it's probably because of the player.
The demosong has about 60 samples and over 100 patterns in it.
Kezoomer started to make this tune in january '97 for TG97, but it was
never finished. After almost a year the song is thoroughly perfected to fit
each part in the demo.
Useless info, ey?


Current membership status:
Cyberfish - code        cyberfish@tls.no
Rawhead   - gfx/3d        rawhead@tls.no
Kezoomer  - music        kezoomer@tls.no
MTB       - support           mtb@tls.no
kulde     - support         kulde@tls.no

www.tls.no

GREETINGS (in completely random order):

kravitz/sublogic
erlend/nocturnal
tmk
yitzhaq
calvin
infernal
toe/Deckers Union
Caramel/Fascination
mike x
axon
rib
norsk & skurk/hoaxers
Wobba/crs
allan0n
sprocket
Teasy/Sympathy
Nightshade / TRSi
opaQue/sublevel 3
Zauron/?
Juggler/Xtaxy
Mystical/Purple
wain/nail
pedr0/CBR
Tr/TNG
Lunkwill & tChr/ELQ
Anakata
Moony/Solid

and all the people we forgot...howdy folks


...and of course to the pathetic "urinherren" for his brilliant alias


And now a little joke for the well educated:

Two atoms walked down a road.
Suddenly one of them stopped.
- I've lost an electron!
he said

- Are you sure?
said the other one

- I'm positive

WWWHOAAAAAAAAAAAAAAAAA!   :-D

Annoying fact:
IBM sponsors the quake compo with a 40.000kr computer as 1st prize.
That's 2 times the pc demo prize.
*sigh*
What is the world coming to?



Look out for future TLS productions!



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