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F - Felix's Workshop by Ctrl-Alt-Test [web]

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                            F - Felix's workshop

         A 64kB PC intro presented at Revision 2012 by Ctrl-Alt-Test


      Code and direction:

          Laurent ~ LLB ~ Le Brun
          Julien ~ Zavie ~ Guertault

      Music:

          Pierre ~ Cyborg Jeff ~ Martin



     Happy Easter everyone,


      We proudly  present our new  production, with the hope  you will
      enjoy it.

      This intro is expected to run  on a consumer PC with a Microsoft
      Windows system as  long as it has up to  date drivers and OpenGL
      2.1 capable  hardware. It  is based on  IQ's 64kB  framework and
      uses V2 synthesizer. Final binary packing is done with kkrunchy.

      The post-processing  is not optimized  and is very  demanding in
      terms  of  fill rate,  so  you  will  need some  fast  hardware,
      especially for high resolutions. We  may or may not address this
      in a final version. A multicore computer is recommended to speed
      up the loading phase.


      We would like to thank:

      	 - Proxy, for some design ideas
         - Nicuveo, for the physics
         - urs and las, for the bokeh
         - IQ, for the 64k framework [1]
         - kb, for V2 [2]
         - Ryg, for kkrunchy [3]
         - Zik Saleeba, for picoc, a C interpreter [4]
         - Joel Davis, for Tweakval [5]
         - Rubix, for Spleen, a spline editor
         - XT95, for raymarching suggestions


      Our kind greetings are sent to:

          3LN,  Adinpsz, Conspiracy,  FRequency,  Mercury, Orb,  Popsy
          Team,  Razor 1911,  Still


      P.S.:

         If  you are unfamilar  with demoscene,  this production  is a
         64kB  intro,  which  means  it  consists  of  nothing  but  a
         standalone executable file under 65536 bytes.


      [1] http://www.iquilezles.org/www/material/framework64k/framework64k.htm
      [2] http://1337haxorz.de/products.html#v2
      [3] http://www.farbrausch.de/~fg/kkrunchy/
      [4] http://code.google.com/p/picoc/
      [5] http://www.gamedev.net/page/resources/_/technical/game-programming/tweakable-constants-r2731



                            www.ctrl-alt-test.fr

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