pouët.net

Go to bottom

colgate by vibrants [web]

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Colgate sounds ................... Converted to AdLib by Jens-Christian Huus ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³                                                                              ³
³                                                                              ³
³       This document was originally created 19/10-1993, but was revised       ³
³       5/3-1998 to include up-to-date contact information.                    ³
³                                                                              ³
³       Hi there - these  are the sound  effects and  music for the game       ³
³       COLGATE  released in 1992 by  Silverrock Productions, which most       ³
³       people recognize  for their  HUGO games for television. The game       ³
³       was a typical platform-jump-around-and-shoot  type of thing. All       ³
³       the sound that I made for the game is in this archive. Note that       ³
³       some of the  SFX and the  internal speaker music  wasn't used in       ³
³       game because the  coder  "forgot to put it in" (Hi Kaare!), thus       ³
³       you can still enjoy  some unheard  jingles even though you might       ³
³       already have the game.                                                 ³
³                                                                              ³
³       The game was  released in  three formats;  Amiga, C64 and PC. On       ³
³       the C64 version all music was composed by Thomas Mogensen, which       ³
³       was converted to  AdLib and Amiga. A rather bizarre approach you       ³
³       might think, but at the time our composer (i.e. Thomas) only had       ³
³       a Commodore 64 so we had to do it this way. The SFX was  done on       ³
³       the Amiga by Silverrock's own man Thomas Engell, who sampled the       ³
³       sounds in his studio for use in the Amiga version. Later I got a       ³
³       copy on tape ready to be converted to programmed AdLib SFX using       ³
³       the  traditional assembler  method. At the same time the C64 SFX       ³
³       was created too, but here I used an editor which  made the job a       ³
³       whole lot easier. On the Amiga the music was  converted from the       ³
³       C64 by Poul-Jesper Olsen, using his own player system. All music       ³
³       and SFX routines as well as editors on C64 and AdLib was done by       ³
³       Jens-Christian Huus.                                                   ³
³                                                                              ³
³       Note the "COLGATE1" screen. Ugly, isn't it? Well, we all have to       ³
³       start somewhere - the picture  was drawn in a  couple of minutes       ³
³       using the built-in font and smoothing  abilities of the painting       ³
³       program I used at the time.                                            ³
³                                                                              ³
³                                                                              ³
³       THE AUTHOR                                                             ³
³       ÄÄÄÄÄÄÄÄÄÄ                                                             ³
³                                                                              ³
³       Jch / Vibrants                                                         ³
³                                                                              ³
³       Jens-Christian Huus                                                    ³
³       Vangede Bygade 46 st mf                                                ³
³       2820 Gentofte                                                          ³
³       Denmark                                                                ³
³                                                                              ³
³       Email: jchuus@post8.tele.dk                                            ³
³                                                                              ³
³                                                                              ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Go to top