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Starlite by Nordic Vision

    - - --ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- - -

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 -= new-littl'n'lazy-demo-presented-at-asm94-but-not-shown-on-the-big-screen =-

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    - - --ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- - -



    ABOUT THIS DEMONSTRATION:
    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    This demonstration is nothing big, in fact I think it sucks and a lot!
    We just had to make it to prove others and (the most important) ourselves
    that we really can do something if we just get the right mood on.. It
    features some old tricks, but also some new design. It's not an easy
    task to code even a demo like this in three days or so. It was however
    entered to the Assembly'94 demo competition, but as you might guess, it
    wasn't shown on the big screen.

    We are now releasing it to the publicum, with all the effects and all
    the bugs. I know it jerks a bit if you use a Gravis Ultrasound card
    for the sound. I had the interrupts disabled here and there when testing
    it with my Sound Blaster card -- it ran smoothly and a bit slower than
    without the soundtrack. When I tried it with a Gravis, the music
    slowed down and listened very, very ugly. So I had to cut off the Sound
    Blaster support and enable the interrupts -- the result is what you
    can see if you run the demo with the soundtrack. I know there are
    solutions to all these problems, I just haven't had enought time to
    play with MIDAS, the sound system we are currently using.

    Hardware requirements? A 386-SX with a lousy Trident will go, but
    won't be so smooth after all.. This demonstration is mostly developed
    on my 486DLC-40 machine with Tseng ET-4000 video adapter, the
    less time critical intro part on a even faster machine, so don't come
    to blame us if it sucks on your machine. A 33MHz 486-SX was enough
    to run it and there are hardly any machines slower than that among
    the new machines sold by these days..

    Well.. If you think you could do something better than done in
    Starlite, why don't ya check the source code? Yes, we are about to
    release the entire source code in a week or so. It includes all the
    effects and some instructions on how to complete a new executable
    file. To fully enjoy this forthcoming packet, you should be familiar
    with Turbo Pascal compiler (version 6.0 or higher should go) and the
    Assembler language. Please contact us if you have problems finding it,
    it'll be named as STARLSRC.ZIP or something like that..


    CREDITS:
    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    This section will be a short one.. Intro part coded by Sentinel,
    16-channel soundtrack by Mazo, little artwork by Tomi, other effects
    and the required artwork for them by Wihannes. This documentation
    written by Wihannes; still looking for a decent GFX/ANSI artists..
    The sound system used is MIDAS, a free sound library written by Petteri
    Kangaslampi and Jarno Paananen. Also big thanks to the United Lamers
    for their vast knowledge just about everything! ;-)


    GREETINGS:
    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    Both the common group greetings to persons and groups we appreciate and
    the special handshakes to our friends are shown during the scroller
    part. If you were unable to read them all, check them here:

    Greetings to  :  Complex PC - Future Crew - Majic 12 - Mindprobe
                     Sonic PC - Surprise! Productions - Tran - Triton
                     Twilight Zone - Xography - Iguana - Cascada - EMF

    Handshakes to :  Mr. Launis - Samuli - United Lamers - OPK
                     Chanel5 - Tomcat - Nurminen - TJR - Zake - Wog
                     (and all the other people we met or didn't met
                     at the party place..)

    Also, if you don't understand that morse message in the begin of the 
    module, it is 'assembly'. (hopefully)

    CONTACTING US:
    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    This presentation was produced to show that we are ready to make some
    nice demos, intros and (why not) even games. We are still looking for
    new members, currently we are missing real artists, our limited
    abilities on that field are rather terrible.. If you are interested in
    co-operating with us (don't know about support sites.. but hey, you
    can try for it anyway ;-) or even join us, please feel free to contact
    us.

    Snail mail:    Johannes H. Heinonen   ( Wihannes: co-operation, joining,
                   Touvitie 1               [non]commercial interests.. )
                   FIN-80160 Joensuu

                   Mikko Piironen         ( Sentinel: BBS, general stuff,
                   Ankkuritie 16            PR, everything, that distro thing 
                   FIN-81100 Kontiolahti    which Wihannes wont know ;-)

    E-mail:        wihannes@pcb.mpoli.fi

                   mikko.piironen@pcb.mpoli.fi

    By modem:      Astral Plane BBS       ( free files, demos, coding stuff,
                   +358-(9)73-733148        games and more.. )
                   1200-14400bps, 24H

    Calling to our WHQ or sending some e-mail are the fastest ways but please
    feel free to make your own choice.

    DISTRIBUTION SITES:  
    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    This text has been added here by Sentinel after Wihannes had finished 
    the main document. So he don't know about the distribution site 
    things. If you have bbs which is demo-oriented, 24h open, at least
    v.32bis and decent amount of users, contact us. You should also 
    have internet access. At this moment we don't have any distros,  
    because of the age of the group, so be fast. 

    RELEASES LIST:
    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    
    This is our first demonstration to be released. However, there 
    is also two modules and three sample-librarys, which you can find
    at Astral Plane bbs. Two source code packets will be released 
    very soon.
    
    CONCLUSION:
    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    So, it's time to close up soon and go to finish the demo. Perhaps you
    will see some new stuff from Nordic Vision at the next party, it all
    depens on the time we have. I personally might be coding some
    commercial stuff, but a music disk might be a good idea. If you have
    any fresh ideas, please drop me a line!

    And by the way, I know this demo is *HUGE* in kB's when compared to what
    it includes, just feel free to rip off the unused data by yourselves
    if you really desire so..

    BTW: As we are currently supporting only Gravis Ultrasound cards, the
    soundtrack is included as a external file (starlite.s3m), play it
    with your favourite module player and enjoy the life you have got..

    
----[eoF]--------------------------------------------------------[11-Aug-94]----
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