refaktor by Adapt [web]
demodemodemodemodemodemodemodemodemodemo [][] [] [] [] [] [][] [][] [][] [][][] [][][] [] [] [] [] [] [] [] [] [] [][] [][] [][] []-m [] demodemodemodemodemodemodemodemodemodemo REFAKTOR demodemodemodemodemodemodemodemodemonemo code: deepr music: basscadet graphics: mistral 3D: legend pas-2 felor/ananasmurska^hbc producers: deepr mistral legend Released at Assembly 2011 Uses Adapted version of the rocking GNU Rocket system: (http://rocket.sourceforge.net/ thanks guys for the original rocket, it really rockets!) Also uses fmod music system by Firelight Technologies Also uses fantastic FXAA antialias shader by Timothy Lottes Requires Shader Model 3.0 capable GPU As the GPU particle simulation size and the amount of simulated particles depends on the screen resolution, please prefer lower resolutions on lower end GPU's (demo is tested to be working on GeForce 7000 series and up) Tested on Win7 32/64bit with dual monitors. Not tested on ATI/AMD, sorry... (on ATI/AMD related problems, fix suggestions or just some other random stuff, you can contact deepr through the googles mail system, send the mails for id jleipone at there) Greetings: Ananasmurska, HBC, MFX, Evoflash, Byterapers, CNCD, Traction, Portal Process, Dekadence, Extend, Orange, Quite, Matt Current, NPLI, FLT, TRSI and all the others we forget because of sleep deprivation! Random notes: So tired. So ******* tired. 64K competition was cancelled after we had been producing it for three++ days. Our entry was the only participant, but later on Abyss came and asked if we would still want to participate, because FLT had also 64K intro. No. We had already started working on this demo and dropped 64K. What you see is what you got. Thank god air conditioners work here at the party place now. Thanks to Mikron/Byterapers for beer and aitiopaikkavierailu. -legend
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