Stochastic Lens Simulator by Gzrrplox
Stochastic Lens Simulator by Gzrrplox A 4k Intro for Instanssi 2011 This intro is the first step in the quest of Gzrrplox to build a realtime stochastic micropolygon rasterizer. To understand the inner workings, read "The Reyes image rendering architecture" from 1987 and continue with the included source code. Basic idea is to sample geometry at randomly chosen time and lens coordinates multiple times inside a pixel. Sampling is done after shading in screen space coordinates which makes high amount of samples relatively low cost. Made using GCC and Byte Optimized Linker by Timon Ahon. Quick Windows port was compressed using Crinker by Loonies & TBC. Unpack header is the one by Marq. SDL is used for sound and initialization. OpenGL geometry shader support is required. I had some trouble with bold every now and then, huge unstripped gcc linked version should be safer. My first 4k so might be a bit rough around the edges. Greetings to Jypa, deggis, zipola, Zouppen, Ziticca, louk, Epeli, Cornix, Rage Manifesto, Apsup, wabe, Cornix, Zeggo, JuhoAP, hanshoi, rdom, Katajakasa teistiz, Kaelum, The old man and everyone else at Instanssi, especially visy (fascinating talk), Lehikoinen ja Hevoset (always as delightful). Biologimorsiamet, yes we are ashamed.
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