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KunKun & KokoKun 2 - Return of the Kun by SMS Power! [web]

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 KunKun & KokoKun 2 - Return of the Kun
 a game for the Sega Master System
 by Omar Cornut (Bock), Alex Mauer & Martin Konrad.
 Web: http://www.smspower.org
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 First Released 2009/03/29 (0.90)
 Last Updated 2011/01/15 (0.99)
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 This is my contribution to SMS Power! Coding Competition 2009:
    http://www.smspower.org/Competitions/Coding-2009
 
 This game is a tribute to old school arcade games.
 It is cute, short, yet difficult and unforgiving.
 
 Features!
 
  - BLUE SKY WITH SUN
  - A PRINCESS TO SAVE

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 Story
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  1. KunKun is a happy orange blob.
  2. KokoKun is a happy pink princess blob.
  3. KokoKun was taken hostage by some evil black blob.
     (who hides in the SMS video memory but doesn't show up on screen
      because I did not have time to implement it yet)
  4. KunKun has to go and save KokoKun.
  5. The world is saved, everyone can live in peace.
  6. Repeat 5 times until insanity.

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 Controls
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  - D-Pad left  : move left
  - D-Pad right : move right
  - D-Pad up    : stick to ladder, climb ladder, jump (hold to use hover boots)
  - D-Pad down  : climb ladder down, trigger switch
  - Button 1    : jump left
  - Button 2    : jump right
  
  It is important to note that "KunKun & KokoKun" is not an action
  game. Please don't rush and jump everywhere or you won't last.

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 Credits
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 Omar Cornut: concept, program, art
 E-mail: omar [at] miracleworld [dot] net
 http://www.smspower.org
 
 Alex Mauer: music
 http://www.headlessbarbie.com/
 
 Martin Konrad: music engine & tools
 http://www.kontechs.de/
 
 Miniclash/Tanguy: level clear fanfare jingle
 http://www.miniclash.com/

 Music tracks from Alex Mauer album "System of a Master"
 Check out the full album and his other work at http://www.headlessbarbie.com/ !

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 Made using
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  - WLA-DX for assembling Z80 code.
  - Paint Shop Pro 7 for drawing graphic and level mockups.
  - Maxim's Bmp2Tile for generating tileset and tilemap.
  - Visual Studio 7 for editing.
  - MEKA for emulating and debugging.

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 TODO
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Things I would like to implement: 
 
  - Sound FX.
  - Life and bonus system not enabled. Infinite lives.
  - Game Over and Continue screen.
  - Title screen / password system missing. Don't try to reach the sun! :)
  - Better ending sequence.
  - Plenty of game features I thought about that were not implemented.
  - Fix sprite flickering on Level 4 on real hardware by using tilemap for doors.
  - More cute animations.
  - More levels.
  - More fun.
  
 Otherwise the game is playable and complete.

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 Changelog
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 0.99 - Added 6 awesome music tracks by Alex Mauer!
      - Fixed palette and tilemap glitches on real hardware.
      - Made some tricky platforms on Level 2 and Level 3 a tad easier.
      - Added level clear fanfare jingle.
      - Level intro screen display up to 10 bonus to avoid overflow.
 0.92 - Starting properly on title screen (unlike 0.91).
 0.91 - Fixed switches.
 0.90 - Initial release, broken.
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 Greetings
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  Alex Mauer for letting me include his tracks in the game.
  MasterKohta for last minute sound fx research.
  Joseph, Michael, Bleader and people in Club Metro for testing.
 
  All SMS Power! members and regulars.
  All SMS Fans in the world.

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 Enjoy!!!
 http://www.smspower.org
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