Etherea1(teaser)
Etherea1 teaser For some time now (about 8 months) I'm spending my weekends programming this new engine + demo in C++ from scratch (using only the OpenGL API, because of the obvious hardware acceleration advantage). All planets are 100% procedural, real sized, have their own characteristics (some are Earth like, some not), and have orbit and rotation. Planets may have moons orbiting around them as well. It is perfectly possible to land at any of them, leave the ship and walk around. You can even see sunrises and sunsets. I am developing this demo with a Core2Duo @ 3GHZ and an ATI HD5770 with an average of 350 fps in space and 75 fps at ground level, using moderate quality (the one shown here). Quality is configurable from very low to very high quality (at below 30 fps in my 5770, though). But it runs even on some integrated hardware, like some Intel chipsets (around 20 fps in lowest but somewhat acceptable quality mode, at ground level). This is a "teaser" that shows some features of the engine. The chip-tune music is based on Amiga music from 1992 by Grim and Mel O'dee. Vander "imerso" Nunes, imersiva.com
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