Shadertoy by Rgba [web]
shadertoy
by rgba - december 2009
.ideally
this is a small online tool to edit GLSL shader. It allows you to take
up to four online images and feed the shader with them. The shader can
be online too. I guess this is nice for those times you are travelling
and you promised your girlfriend "no computers this time", yet you one
day have an idea and want to quickly try it. No need of your laptop or
compilers nor coding frameworks, just connect online in "any" computer
and choose one of the templates you want to start modifying.
.in reality
well, "any" computer will not do it yet (Dec 2009). You obviously need
a computer with a graphics card in it that can do shaders. Also better
have a WebGL-enabled browser. So far Firefox 3.7 has it as well as the
nightly-builds of Opera, Safari and Chrome.
.features
not many...but you can already have fun. you can edit and compile your
shader and see the results on the fly, as well as attach several input
textures (online) and get few preset shader examples. mouse control to
feed shader parameters will come soon.
.examples
there are 2d and 3d shader examples. there are a couple of fractals, a
couple of raytracers (Chocolux, by Auld and Kinderpainter, by rgba), a
raymarcher in a distance field (Slisesix, by rgba), a quaternion julia
set and other oldschool 2d effects.
.signing
iq/rgba : this is work in progress
[ back to the prod ]
