Lesser by Youth Uprising
_ _._ __ _ _ __ _._ _
|/(_///------------------------------\\\_)\|
| |
| |
:_______ .____ ._______ ___. .____|_,
__\|_ /_\|_ \___\|_ // |/____| |
_) / / / / / / _/ | |
\_ / / / / / \ _ _|
/_ _/__________\_________\________\___\_____\
--\___\---------------------------------------|--
| |
._______ :_______ .___ .__ __. __. :____ __.
___\|_ /_\|_ /_\|_ /____\|__)__/ _|/_____(__|/__\|_ \_ / _|/______
_) / / / / _/ / \__ / (_ / // \_ /
\_ / / /_____\ \ \_ | / / / / \ / /
/________\_______\_______\_____/______|_______\________\_\______\_________\
- -diP-----------------------------------------------------------------aSL- -
// Lesser by Youth Uprising
- Created for the DBF Interactive Magnification Challenge
. Framework, Visuals, Design, Synth, Music:
* Ferris * - [ jaketaylor123(at)hotmail(dot)com ]
// Minimum Specs
. Decent GFX card with PS4.0 support (GF8600/equivalent/better recommended)
(for those machines that don't meet this requirement, a video version is
also available from http://thygrion.untergrund.net/)
. Also, this is *NOT* guaranteed to work on ATI cards. GLSL conventions were
followed to the best of my knowledge, but in the end, it was coded on
NVidia hardware, which follows the GLSL specs about as closely as the North
Pole is to Antarctica :P
// Tools Used
. Notepad++
. NASM
. Sonant (my 4k synth)
. Crinkler 1.1a
// Greetings
. Outracks
. Andromeda Software Development
. Conspiracy
. Farbrausch
. Plastic
. MFX
. Traction
. Northern Dragons
. Trailer Park Demos
. Gravity
. RGBA
. TBC
. Rebels
. Loonies
. Portal Process
. Kvasigen
. Nazareth Creations
. PlayPsycho
. Keyboarders
. XPLSV
. * Everyone at dbfinteractive.com & in4k.untergrund.net *
// More Info
. Ferris here...first released 4k intro for me :) first time I've entered
one of these challenges in awhile...the intro turned out nice, hope you
like it :) (BTW - it's ~750 bytes under the limit!! :D )
. The visuals were relatively simple. Implicit surfaces make up all of the
"objects" displayed here. Add some subtractive blending, mellow colors,
and unique spatial deformations, and voila :) The rest was just up to the
camera and soundtrack to carry the mood.
. Most of this was done in the last couple days before the deadline. Why?
I guess I just seem to love the pressure and excitement of working so
close to the finish :D Just my thing, I suppose.
// Eof
. (C) 2009 Youth Uprising
. http://thygrion.untergrund.net/
. http://www.dbfinteractive.com/[ back to the prod ]
