A - Bounce by Ctrl-Alt-Test [web]
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A - Bounce
A 96kB PC game presented at Breakpoint 2009 by Ctrl-Alt-Test
Code:
Laurent ~ LLB ~ Le Brun
Julien ~ Zavie ~ Guertault
Antoine ~ Nicuvëo ~ Leblanc
Uriel ~ korfuri ~ Corfa
Music:
Pierre ~ Cyborg Jeff ~ Martin
Hi Folks,
Here is our first contribution to the scene, in the form of a
96kB game.
What about making something up and going to the Breakpoint?
Sure, when is that?
Next month.
That is how Ctrl-Alt-Test was created. By the end of the week
the game was imagined, and we then rushed for five weeks make
it, after work. It is certainly not polished, not even finished
actually, and the gameplay surely needs some tuning, but here we
go.
It is a single action multiplayer arcade game. Each player is
given a room out of a toric space (yours is slightly brighter
than the others). Every room has four walls; those walls can be
toggled simultaneously by hitting space (unless otherwise
specified). There are also as many balls as rooms, bouncing off
the walls.
Should balls stay bouncing in the same room, their energy will
rise as well as their speed. As energy rises, they might reach
levels, which affect their trail color while giving points
exponentially to the room owner. Should they escape from the
room, and they release their energy in the form of some trick: a
points removing time bomb, the ability to open a wall, or the
ability to open any wall on their way. On the other hand, should
a room remain empty of any ball, and the owner is given points
as time goes by.
It is up to you to decide weither you prefer to keep your room
empty or to lock balls down to later release them. The goal,
obviously, is to make as many points as possible before the
countdown reaches its end.
The point is, since rooms share walls, toggling your walls might
not please your neighbors.
The game needs nothing but OpenGL 1.1 capable hardware. It is
supposed to be played over network, though a random based IA
will take the empty seats. One of the players has to be the
server, which means you have to if your testing alone.
The music uses kb^FR's V2. Thanks for this very helping tool!
Our thanks also go to the Breakpoint team for organising this
awesome event, Eye who was cool enough to provide us with a
switch and some cables, and at last you for testing out this.
EOF
[ back to the prod ]
