aftermath by 5711 [web]
_________. .______ ________\_ _|_______. __._ ___ __._ | __/___\__ | \_ |._/ |/_______.____\__\/__|/_______ |__ / | | || _ | \/ (_ / / | | || \ | || / _ /________/________| |_______||_____________| ||___________\ _ \/-diP--------------|_______|----------------------|_______|----------bM-\/ aftermath welcome to the suck demo by 5711 for nvscene^H^H^H^H^H main demoparty / marseilles, france 19.10.2008 code & visuals pandur tom [ at ] drastic [ dot ] net music & noise kaneel kaneelisdead [ at ] hotmail [ dot ] com --- demo is written in java uses lwjgl (lwjgl.org) for opengl tested on nvidia 8800 gts if it crashs after loading, try selecting a smaller resolution and no multisampling :/ contact me, if you are interested in the 3ds max (maxscript) exporter and (very-easy-to-read) file format. i plan to release it to public domain later... there will be a mac os x version. --- this demo was originally submitted at nvscene demoparty in california. problem was, nvscene organizers played the wrong version in the compo. they showed a version from the "soft-deadline", which sucked big time... which really drags you down, after working on it day & night and take off from work to get it finished. shit happens. good thing is, i had the chance to finetune it a bit :) --- thanks to supah for max exporter help, warp for pointing in the right direction. thanks to chunnie for testing thanks to nvidia for demobox and stuff. thanks to demoscene.tv. <3 to maria respect to iq for sharing his ssao knowledge on the net. greetings to the usual suspects. --- information for the demoscene police: various images from the interweb were used for orientation. parts of some shaders may be inspired by orange book sources. --- more at http://tom.drastic.net
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