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Pimp My Spectrum by ate bit [web]

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-=- Pimp My Spectrum -=-

Something a little bit different from ate bit at Breakpoint 2008

Hoping to put some fun and variety back in to the stale 64k scene..


-=- Tech -=-

Most of the code is actually written in Z80 and runs using a stripped 
down Z80 emulator. All of the esoteric features of the chip have been 
dropped - including annoying things like clock cycles and anything 
but the most essential instructions

The GPU (and other utility functions like maths and resource loading) 
are implemented in C and called through rst instructions. The audio 
comes courtesy of a version of VTXPlay, hacked to give six channels 
of sound. The original tune was created in Vortex Tracker. The 
graphics use a single OpenGL texture and are dumped there from the 
emulator cores memory every frame. The screen in memory uses a 
similar layout to that of a real Spectrum but without that bloody 
annoying interleaving of pixel rows

So this demo is a little bit unusual - it is essentially a tricked 
out emulator with a demo, all in 64k. But where's the fun in doing 
things the normal way?


-=- Credits -=-
Music: Mofobaru/ate bit
Art: Andy Boyd/Denki
     Andy Smith/Denki
	 Diver/4D
The rest: evilpaul/ate bit


-=- Calling all artists! -=-

Ate bit are currently on the lookout for artists. We are looking for 
people who are outstanding and who have experience on any of the 
platforms that we've released on - that's Spectrum, 8bit Commodores 
and PC - as well as medium to high end PC platforms. Any other 
platform experience would be good too - who knows what platform we 
might release on next?

If you're interested then drop me a line at evilpaul@evilpaul.org and 
point me at some examples of your work. Or come find me on #ukscene 
on ircnet


Greetings to the usual suspects
Massive thank you to Raceeend and his sleeping mate from HCBA for 
letting me use their PC at the party place to build my final exe
Check us out online at atebit.org

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