Indecent by LAAL Software Engineers
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The LAAL Software Engineers present
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-= INDECENT =- Version 1.9 '95
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A 256 levels, 256 colours, 256 bytes, 256 testers, ... space odyssey
presented to the first rec.games.programmer 256 bytes compo.
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-= THE CAST =-
Programmed by: . Daniel Navarro Medrano
. Luis Fernando Fernandez
Alpha Tester: . Bill Clinton (tm)
Beta Tester: . Boris Yeltsin (Copyright)
Guitars and Sound FX: . Nacho "Les Paul" Martinez
Graphics: . Alvaro "El Mamon" Ojopi
IPX & Novell interface: . Gonzalo "Juez" Garzon
Mode-7 routines: . Roberto "GUS" Goose
Super NES version: . Francisco "Black Hole"
Spectrum version: . Eduardo "Manostijeras" Sinclair
FHC Sales Manager: . Enrique "The Timun" Borreda
And thanks to other FHC members. Ah! and watch this note:
ZX Spectrum & Super NES versions available in early spring'98, like Windows'95
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Programmers E-mail: A910505@ZIPI.FI.UPM.ES
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To enjoy this mega-ultra-better-than-Doom(tm) game, you need at least:
. Colour VGA, SVGA recomended for hardware conflicts (not with this game)
. 386 or better (486 or higher highly recomended)
. One PC speaker (We hope you have at least four for Quadraphonic Sound (tm))
. 256 memory free bytes (Plus 56kbytes to load COMMAND.COM)
. One cluster free on disk and one free FAT entry
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The Story so far: Go throught the Altamira (tm) caverns, flying on one of the
most powerful killing-machines to the date (USS Enterprise) to finaly
find death with the higher score possible. Touch once the walls or the
yellow super-explosive mines to easily end the game (It's Game Over).
Good luck, Luke Skywalker (tm).
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Instructions:
. Usage: INDECENT [level]
To choose a level, type its ASCII code: "INDECENT A" warps to level 65!
. Cursor UP : moves the ship up
. Cursor DOWN : moves the ship down
. Pause key : Pauses the game (any key continues)
. Esc key : Returns to OS when you die
. Ctrl-Alt-Del : Aborts the game inmediatly (hmmm...)
. You can use any other keyboard scheme to control the USS Enterprise (tm),
and if it moves, please contact +34-1-850-87-48 (Hot SEX line)
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Technical reference:
. 256 colours graphics, with awesome (hand-drawed) landscapes
. 1 bit QSound System and Dolby Surround (tm)
. Digitized reactor engine of an russian space shuttle
. Hundreds of different amazing levels
. Floating Point Fractal Generated Terrains FPFGT (tm)
. Guraud shaded textured 2D mountains
. Super smooth scrolling with multiple levels of parallax
. Stars background scanned from pictures of the VOYAGER IV
. Rendered Mines sprites in Sillicon Graphics Stations
. Space ship graphic based on USS Enterprise -Start Trek (tm)-
. Controlled game speed up to 35 images per second (if u've a fast machine)
. User friendly graphics interface (Keyboard controlled)
. If you have a Pentium(tm), don't worry, we have designed a path 4 the bug
. One of the most playable games at the moment (DOOM?, who needs it?)
. Score bar with full information for the pilot
. We use our own keyboard rutines OOKR(tm)
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Coded 100% in sunny Spain, the country of the best weather, the best
girls and, of course, the best game coders ;-) ... (ho, ho, ho!)
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Source code available in file INDECENT.ASM for switching parameters like:
- Number of parallax planes to be actived at the moment
- Number of images per second, to adjust the dificulty
- Exact model of the USS Enterprise series
- Change the original SoundTrack and atmospheric background
but if your objetive is to comprehend the program to improve it, then ...
... Good luck, Luke Skywalker.
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