The Box by CorridaSoft [web]
Info about demo "The Box" (c) 2000 CorridaSoft Author: Pablo de Heras Ciechomski Owner of CorridaSoft - 1 Date of birth - 2 Vision - 3 Requirements - 4 Performance tips - 5 Credits explained - 6 Contact info - 1 Date of birth Released on the internet on july 27 2000 originally for the demo competition at Revoid in Malmoe Sweden. - Angry note The funny thing is we decided just the days before the event in Malmoe no to participate, in what we thought was a lame party. The organisers did the only reasonable thing to do. They cancelled the event. They couldn't fool enough people to pay up by the internet? I hope the rest of the Swedish demo scene has better luck at Assembly 2k :) anyways... The demo engine and every tool was coded from scratch during 4 weeks. The animation was done off and on during two weeks. 8000+ Lines of C/C++ code. - 2 Vision "Let us not confine creativity by our imagination. Let the tools confine our creativity." -Pablo de Heras Ciechomski Uh.. Yeah well... Rule #1 Only use black and white. No grayscale. Rule #2 No textures - 3 Requirements Windows operating system 3D accellerator with OpenGL driver 16 bit Sound card Pentium MMX 233 MHz or better About 32 MB free memory = 64 MB mem or more. - 4 Performance tips If you own a 3DFX Voodoo1 or Voodoo2 card: Copy 3dfxvgl.dll or similar (the largest one) from your windows/system directory into the directory of the demo executable. Rename the dll into opengl32.dll. If you don't do this the demo will run in software mode. We didn't have time to code a run-time loader. Sorry :) - 5 Credits explained Pablo de Heras: Demo idea and design. 3D-engine. 3DS to P3D (Pablo 3D) converter tool. P3D loader. Keyframing engine. Special effects inlay. Transformation pipeline Blended triangle stack. The transformation pipeline is implemented to mirror OpenGL behaviour. Opaque triangles are drawn immediately while the translucent ones are stacked and sorted back-to-front in a final stage before being rendered. There is not one single glTranslate, glRotate or glScale. Everything is done by hand (TM) :) Sound engine. Wav to ADP converter tool. 3D-modelling and animation. All model meshes are in-house except for Kung-Fu monk by Martin Eklund. All models are animated by Pablo. Björn Aspernäs: File system called HIDE. Can append data-files to arbitrary files. Hide tool to add data files to HIDE archives. The Moebius knots special effect in the spherical room. Martin Kretz: The gravity special effects in the three pillar room. Kristian Saeter: Sound track "The Box". Kristian aka Nokturnal. He had the good will to let us use his track. - 6 Contact info CorridaSoft: www.efd.lth.se/~d96pd Pablo de Heras Ciechomski: Owner of CorridaSoft d96pd@efd.lth.se www.efd.lth.se/~d96pd Björn Aspernäs: d96ba@efd.lth.se www.efd.lth.se/~d96ba Martin Kretz: d96mk@efd.lth.se www.efd.lth.se/~d96mk Kristian Saether: Aka Nokturnal nokturnal@telia.com www.mp3.com/nokturnal
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