Time Edge by Pulp Function
T I M E E D G E
-----------------
by Pulp() function
presented at Slach III - July 19-22, 2001
Code...................: ze(Moon), Fab², The Crow, OLR
Character designer,
script, graph2D,
texturing..............: Maz
Animation..............: Blast!
Modelling..............: Mikl
Zik....................: Zaac
Additional modelling...: Blast!, JM
Additional concept.....: July
Greets: Zalem, #codefr
Note: this is not the final version (GeForce required) => release soon !!!
.-=<<<<<< >>>>>>=-.
ze(Moon)
--------
Work.....: general PulpEngine design, character animation system, plugin-3DS,
scripting
E-mail...: menou@chez.com
.-=<<<<<< >>>>>>=-.
Fab²
----
Work.....: general PulpEngine design, Direct-X 8 code, rendering architecture,
shadows, cameras
E-mail...: lavignot@irit.fr
.-=<<<<<< >>>>>>=-.
The Crow
--------
Work.....: fog special effect, mirror shader, pure real-time raytracer
E-mail...: claustre@irit.fr
.-=<<<<<< >>>>>>=-.
OLR
---
Work.....: Direct-X 8 code, special effects, material and shader system
E-mail...: olr2k@wanadoo.fr
.-=<<<<<< >>>>>>=-.
Maz
[the MAZ corporation]
---
Work.....: script designer, graph2D, texturing, skinning
E-mail...: manuwar@ifrance.com
Hail to Devilium, Imperial Sodomy and all my brothers in Metal.
.-=<<<<<< >>>>>>=-.
Blast!
------
Work.....: character animation, cameras animation, additional modelling, fight
designer
E-mail...: -jay-@wanadoo.fr
.-=<<<<<< >>>>>>=-.
Mikl
----
Work.....: town and lion-head modelling
E-mail...: miklolivier@aol.com
.-=<<<<<< >>>>>>=-.
JM
--
Work : bug-character primary design
E-mail: jmontheweb@free.fr
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