Above by lkcc [web] & Bauknecht [web]
============================================================================== A B O V E v0.9 (party version) by LKCC released at Breakpoint 2007 ============================================================================== >> About This is definetely the last demo with our old DirectX-7 engine "Subraum". Originally planned for Evoke 2006, pixtur didn't find the guts to finish it. Lately he needed a playground as distraction from personal problems, and so we finally put it together. >> A demonstration brought to you by MAD^BAUKNECHT >> stDOTmaderATgmxDOTde >> coding PIXTUR^LKCC >> thomasATpixturDOTde >> design / sync NERO^LKCC >> neroATgreyworldDOTde >> pixels GLOOM^PORTAL PROCESS/EXCESS >> >> music Feel free to contact us. Meet us at next Breakpoint, Assembly, Evoke, TUM >> Lyrics Above the horizon I see birds flying home going somewhere in cadence each on their own Maybe I should believe That´s the End of the game its for me to let go and no one to blame Sitting here in scent the of Vacancy Reaching down for the sky fingers as tentacles of appetite my shallow mask stays here to cry The ever spinning void My thoughts don't care to fill so I will fight until I am dead for time to stay Still >> Greetings to: Bonzaj ^ plastic Sire ^ Bauknecht & Lego Stingray ^ scarab Krill ^ Plush Dalezy ^ Mad Wizards Helge ^ Helgejobb Cynic ^ Still Pirx ^ Still Mr.Pet ^ Einklang Fiver2, Ryg, Gizmo, Chaos, kb, wayfinder, cp ^ Farbrausch Sharon, Digisnap ^ Matrix Unreal ^ Sunflower Gargaj ^ Conspiracy Admiral ^ Elyssis Alien ^ bitfellas Tim ^ bitfilmfestival Madstop ^ Ethic Rames ^ Remedy Sniper & Ray ^ Scarab Hunta, Eric ^ Brainstorm Muhmac ^ Speckdrumm Minas ^ Calodox XXX ^ Haujobb Slack ^ Necrostudios >> Respect to: Kewlers / MFX The Black Lotus Plastic Conspiracy Ephidrena Moppi Productions Sunflower Tpolm Stravaganza Nesnausk Adromeda Software Development Cocoon Mad Wizards Portal Process A.N.D. Hellcore Exceed Bypass Adapt Traction Matt Current Visualice << Suggested hardware: 1.500GHZ+ && 512mb+ && (gforce4 || ati9600)+ no pixelshaders required >> Tested on: P4 / 700mb / Nvidia 4200TI 128mb -> fine PM / 1024mb / ATI M9700 64mb -> fine P4 / 256mb / Nvideo 4200TI -> long precompute
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