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KunKun & KokoKun by SMS Power! [web]

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 KunKun & KokoKun
 a Sega Master System 32kb Game
 by Omar Cornut (Bock)
 E-mail: omar [at] cornut [dot] fr
 Web:    http://www.smspower.org
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 Version 1.0
 Released 2006/03/27
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 This is my contribution to SMS Power! Coding Competition 2006:
    http://www.smspower.org/dev/competition/
 
 KunKun & KokoKun is a tribute to old school arcade games.
 It is cute, short, yet difficult and unforgiving.
 
 Features!
 
  - BLUE SKY WITH SUN
  - A PRINCESS TO SAVE

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 Story
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  1. KunKun is a happy orange blob.
  2. KokoKun is a happy pink princess blob.
  3. KokoKun was taken hostage by some evil black blob.
     (who hides in the SMS video memory but doesn't show up on screen)
  4. KunKun has to go and save KokoKun.
  5. The world is saved, everyone can live in peace.
  6. Repeat 3 times.

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 Controls
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  - D-Pad left  : move left
  - D-Pad right : move right
  - D-Pad up    : stick to ladder, climb ladder, jump
  - D-Pad down  : climb ladder down
  - Button 1    : jump left
  - Button 2    : jump right
  
  It is important to note that "KunKun & KokoKun" is not an action
  game. Please don't rush and jump everywhere or you won't last.
  
  Every level has doors to open using switches. Just pass next to
  a switch to activate it.

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 Made using
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  - WLA-DX for assembling Z80 code.
  - Paint Shop Pro 7 for drawing graphic and level mockups.
  - Maxim's Bmp2Tile for generating tileset and tilemap.
  - Visual Studio 7 for editing.
  - MEKA for emulating and debugging.

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 Scrapped
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 What did not make it for the competition deadline:
 
  - No sound, sorry :(
  - Scoring/timing system.
  - Ending sequence was badly cut.
  - Plenty of game features I thought about that were not implemented.
  - More cute animations.
  - More levels.
  - Reducing ROM size. Currently the game use 20kb out of 32kb.
    It could fit in 16kb using simple compression routines (pucrunch).

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 Greetings
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   All SMS Power! members and regulars.
   All SMS Fans in the world.

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 Enjoy!!!
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