Gateways by Trauma
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-=----[ Contents ]-----------------------------------------------------------=-
i. Legalese.
ii. System requirements
iii. Win95 issues.
iv. High IRQ:s and MIDAS sound system.
v. About MIDAS replay speed bug (and how we cope).
vi. Detailed credits.
vii. Sol rambles about the project and the future.
viii. Member list.
ix. Production history.
x. Greetings.
xi. Contacting trauma members.
xii. Distribution sites.
-=----[ i. Legalese ]--------------------------------------------------------=-
This material is not freeware. You are allowed to copy it without
restrictions for non-commercial use.
No payment of any kind may be charged for this product or any combination
of products or services including this product without our authorization
and official written license.
Commercial use, especially the industrial manufacturing on any data
storage media and their distribution without the expressed permission of
the producer, is strictly prohibited.
This program or the data files contained therein may not be altered or
modified without the permission of the author.
You take full responsibility for the operation of this software and any
consequences thereof. We the creators can not accept liability for damages
or failures arising from the use of this software.
Some image loading code is based in part on the work
of the Independent JPEG Group.
Uses ZLIB data compression library by Mark Adler and
Jean-loup Gailly.
The demo uses MIDAS sound system v.1.1.2 by Sahara Surfers, which
is currently the property of Housemarque Games.
Gateways the demo is copyright(c) 1998 by
Toni Lönnberg, Jani Oinonen, Kai-Eerik Komppa, Jari Komppa,
Mikko Nurmi, Tero Kostermaa, Jetro Lauha and Allan Perämäki.
-=----[ ii. System requirements ]--------------------------------------------=-
Required:
- Pentium class PC
- 32 megs of RAM
- DOS, Win95 or Win98
- VGA
Recommended:
- PentiumII 300MHz
- 128 megs of RAM
- Win95
- Fast PCI VGA with VESA VBE 2.0 truecolor low-resolution support.
(possibly via Scitech Display Doctor)
- SoundBlaster AWE64
-=----[ iii. Win95 issues ]--------------------------------------------------=-
You should run Gateways with parameter W if running under
Win95 DOS box to calculate correct sync timings.
Win95 may ask for DOS mode at demo init. This is normal. Just
say no and let the demo run. There is something in MIDAS init
that causes this; you can get rid of it by changing your DOS
box preferences not to suggest ms-dos mode.
And while you're at it, make sure the DPMI memory limit in the
DOS box preferences is set to AUTO.
Sol will build a win32 version of the demo sometime in the
future; the DOS version of the demo may get upgraded too.
-=----[ iv. High IRQ:s and MIDAS sound system ]------------------------------=-
MIDAS sound system doesn't like high IRQ:s. If you get no
sound when using this program, reconfigure your soundboard
to use IRQ that is 7 or lower.
This problem does not seem to be dos-extender specific, and
occurs also under Win95.
With Gravis Ultrasound-based cards, use DOS 'SET' command
to set ULTRASND variable to something like,
ULTRASND=220,??,??,5,5
The important bit is the second-to-last value, which must
be 7 or below. It does not matter if the two last values
are the same (and would cause hardware conflict), since
you are not going to use GUS for software emulation while
running the demonstration.
After setting the variable, run ultrinit (or iwinit in
case of GUS PnP).
MIDAS seems painfully slow when using GUS for replay
(windows version, using the same soundboard, is a lot faster),
so you may find it faster by using soundblaster emulation.
Negative side is that you only get 8bit mono sound at 22kHz.
-=----[ v. About the MIDAS replay speed bug (and how we cope) ]--------------=-
No, we don't precalculate while we show that pic. We simply play
one pattern of the demo (at volume 0) and take down how long it
takes. We found that with GUS and Nosound this pattern takes
8.046 seconds, while with SB it takes mere 7.928 seconds! Doesn't
sound horrible? this means that the sync would, towards the end,
slide approx one second per minute.
This bug doesn't affect demos that don't care about sync,
or only sync by order count (but these demos will look different
on different machines as well).
Thus, we simply recalculate timer speed for each sound device at
run-time. We cannot calculate them beforehand since we don't have
all the cards supported by MIDAS (and frankly, we don't know
whether this speed bug is caused by celestial action or buggy
soundboards or something).
-=----[ vi. Detailed credits ]-----------------------------------------------=-
(Includes spoilers. Please watch the demo before reading this)
API & linking . . . . . . . . . . . . . . . . . . . Sol
Kernel . . . . . . . . . . . . . . . . . . . . . . Tonic
Kernel filesystem . . . . . . . . . . . . . . . . . Sol
Kernel optimization . . . . . . . . . . . . . . . . Tremor
All 3d modelling.. . . . . . . . . . . . . . . . . Tonic
..except for the bird by . . . . . . . . . . . . . Nitro
..and the cyberspace by . . . . . . . . . . . . . . Sol
Graphics . . . . . . . . . . . . . . . . . . . . . Excel
Most of the textures . . . . . . . . . . . . . . . Nitro
Rest of the textures . . . . . . . . . . . . . . . Tonic
Music, part one . . . . . . . . . . . . . . . . . . !Cube
Music, part two . . . . . . . . . . . . . . . . . . Nitro
Music, remastering, remixing & guitars . . . . . . Teque
L-system fractal (cyberstructure) . . . . . . . . . Sol
Sprites, AAlines and AAcircles . . . . . . . . . . Tremor
Concentrated pessimism . . . . . . . . . . . . . . !Cube
Particle system explosions . . . . . . . . . . . . Sol
Vector engine . . . . . . . . . . . . . . . . . . . Spector
Vector engine optimization . . . . . . . . . . . . Tremor
Raytrace engine & scenes . . . . . . . . . . . . . !Cube
Scripting, coordination & directing . . . . . . . . Sol
Bumpmapped voxel pilar . . . . . . . . . . . . . . !Cube
Delusions of grandeur . . . . . . . . . . . . . . . Nitro
3D-splines (cyberspace) . . . . . . . . . . . . . . Sol
Retina . . . . . . . . . . . . . . . . . . . . . . Tonic
Mostly absent . . . . . . . . . . . . . . . . . . . void
Gateway doorframe . . . . . . . . . . . . . . . . . Sol
Intro sparkles . . . . . . . . . . . . . . . . . . !Cube
Site list coordination . . . . . . . . . . . . . . assassin
Misc. effects . . . . . . . . . . . . . . . . . . . Sol, !Cube, Tonic
Audio system . . . . . . . . . . . . . . . . . . . Midas 1.1.2
Misc. utils . . . . . . . . . . . . . . . . . . . . Tonic, Spector, Sol
13h mode palette optimization . . . . . . . . . . . Sol
Public libraries used . . . . . . . . . . . . . . . Zlib, JPEGlib
Win95 version (under construction(tm)) . . . . . . Sol
Trauma banners at assembly generously provided by Janni Haatainen
Thanks a gawdzillion!
-=----[ vii. Sol rambles about the project and the future ]------------------=-
This demo was made in a slightly different way compared to any other
demo we have made (including Hysteria and Dubius demos). First, the
demo was planned; first talks about it date right after last Assembly.
First version of design file (with script and stuff) is dated early
December 1997. First official meeting about it, after building lots
of code independently, was held in may 1998, in a restaurant, with a
memo, with most coders attending, and minutes kept. Seven different
versions of the design file exist, and the demo itself is slightly
different from all of these due to last minute changes and finding
out that something works better this way. Some things were, naturally,
dropped off as they didn't fit in the demo.
From time to time it occurred to me, and to others, that this isn't so
much *fun* as democoding should be. It felt more like a job. I don't
know how well we will fare in assembly but as before, our target is
to get to the big screen. Anything plus will be a bonus, although I
know I'm going to be disappointed if we end up last in the compo.
Coordinating a demo where 8 persons are doing something for it has
been interesting. I hope you find this demo as enjoyable as I have,
after getting everything together.
As for our future, it's a bit cloudy out there.. Teque is making music
professionally and Nitro is starting to, Spector is following Tremor and
void to the Helsinki University of Technology, Tonic and !Cube are at
Helsinki University, and quite frankly, we're growing old.
It's kind of funny organizing a meeting and having to cope with things
like family issues, religious issues, job schedules and stuff.
We have plans for at least one demo yet but I doubt that we will ever
make a demo project this large anymore. I've decided that TMDC3 will
be the last TMDC I'm going to organize by myself; after that I'll try
to get some bunch of people together to keep it going, if it has any
future now that DOS is dying, and NT console has a bit too much uncertain
things for my taste (including light backgrounds attribute - it MAY be
on). Linux? - well yes, that's one possibility. BTW, if anyone cares,
the ascii art in this infofile are generated with my new textfx2-like
routines from PCX files.
Nevertheless everything I've said here is written bored and tired
after working 10+ hours a day on this project for far too many
days... so who knows?
Anyway, check http://www.trakked.com for Nitro's & Teque's MindTrap CD
and possibly others, http://www.compart.fi/~solar/tmdc for text mode
demo compo stuff, and http://sauna.net/trauma for trauma stuff and links.
And don't forget to grab our DEE music disks. Win95 interface may or may
not surface depending on how I feel about making it.
And finally, here's the perl script that scrolls in the demo, written
by tonic:
| while
| (<>){
| tr;A-Z;a-z;;
| if (m\.*?
| (2.*?4
| .*?2)
| .*\x) {
| push
| @_,$1;
| x(q`'`);
| }}&x(
| qq?\n?x3
| .q|*|x9);
| for $x
| (@_) {
| &x(qq+$x+.
| q- :-)
| ;x(q: :x
| index($x,
| q!4!)
| .q~^~);
| }sub x{
| print
| qq^@_\n^;}
-=----[ viii. Member list ]--------------------------------------------------=-
Handle | Name | Function
- -----------------------------------|--------------- -
!Cube | Toni Lönnberg | Music/Gfx/Code
Assassin | Jussi Ryynänen | Trader/Dists
Excel | Jani Oinonen | Graphics
Nitro | Kai-Eerik Komppa | Music
Sol | Jari Komppa | Code/WHQ Sysop
Spector | Mikko Nurmi | Code
Teque | Tero Kostermaa | Music
Tonic | Jetro Lauha | Graphics/Code
Tremor | Allan Perämäki | Code
void | Petteri Kaski | Code
- ----------------|---------------------------------- -
| |
-=----[ ix. Production history ]---------------------------------------------=-
Dubius: (Tremor/Nitro/Tonic mostly)
* Optimal Torque - 8th at Assembly'95 demo
* State of Hate - 4th at The Party 5 demo
* Magic View - 2nd at Abduction'96 demo
* Machines of Madness - 1st at Assembly'96 demo
* Rotaliator - 5th at Skenery'96 demo
* Dubious WedTro - Nitro got married
* Dubious DemoTunes - Musicdisk
DEE: (Nitro/!Cube/Teque/Sol)
* DEE ONE - Musicdisk; DemoNews ****+
* TMDCINV - textmode demo; DemoNews ***
* DEE TWO - Musicdisk; DemoNews ****+
* TextRace III - Silly little violent game.
Hysteria: (of trauma members, !Cube/void/Sol)
* Hysteric Overload - 2nd at Assembly'92 demo
* Silence - 7th at Assembly'94 demo
Trauma:
* Mindtrap - 3rd at Assembly'97 demo
* TMDC2INV - textmode demo
* TMDC3PRE - textmode demo
* DEE 02:42 - Musicdisk
* DEE 3 - Musicdisk
* DEE pi - Musicdisk
* Movement'97 invitation dentro
* Anterpe musicdisk - Industrial Win95 musicdisk
* Gateways - Assembly'98 demo
+ additionally *huge* amount of highly ranked tunes.
-=----[ x. Greetings ]-------------------------------------------------------=-
!Cube sends respects to these musicians:
Abaddon/Abomination, Agemixer/Scallop,
Ambient Move + Velvet /Amable, AMJ + TBB /Extend,
Andy + Ukulele /Banal Projects,
Audiomonster + Jesper Kyd /Silents, Azazel/TBL,
Balrog/TPOLM, Bay Tremore + Sparklite /Paragon,
Beast + Frazer /The Syndicate, Big Alec/Delta Force,
Big Jim/Valhalla, Bit Arts + Jester + Virgill /Sanity,
Carebear + Dune /Orange, Chorus + Sid /Majic 12,
Clawz/Bomb, Croaker + Shrine /Halcyon,
Dizzy + Groo + Heatbeat + Yolk /CNCD,
Drax + Laxity /Vibrants, Echo + Fanta /Bass,
Excellence In Art, Fajser/Rage,
Falcon + Jogeir + Shad + Scorpik /Pulse,
Fatality/COC, Firefox + Mantronix + Tip /Phenomena,
Flotsam/Palace, Futile + Kaakao + Resound /Pepper,
Gatekeeper/Xtacy, Gspot/Recreation,
Imode + Outshined /Sound Devotion, Jed/Amour,
Jeff/Camelot, Jugi/Komplex, Julius + Nuke /Lemon.
Kraku + Prick /Mass, Kristian Rostoen/Blues Muz',
Lizardking + Vogue /Triton, Mace + Shaft /Extream,
Mad Max/The Exceptions, Mefis/Tokyo Dawn Records,
Mellow-D + Necros /FM, Mirko + Prob. /Oxylon,
Mitch + Dane /Crest, Mordicus/Jamm,
Mortimer Twang + Supernao /Mono, Mr.Man/Andromeda,
Mystical/Purple, Oxide/Sonik+Clique, Pink/Abyss,
Pri + Syndrom /TIA, Purple Motion + Skaven /Future Crew,
Radium/Effect, Rage/Fobia Design, Scavenger/Synergy,
Slide/Polka Brothers, Statix/Psychic Link, Tao/Cream,
Tempest/Damage, Turtle/Accession, Vic/Acme,
Yaz/Digital, Zodiak/Cascada
!Cube sends greetings to:
Trauma members, SCS*TRC members, Aggression members,
2ny + Ace /Palace, Agent -t- /Cream,
B.A.T + Chrome + Wingleader /Synergy, Beta/5C,
Blaze/Effect, Brite-Lite/Alpha Design, Chris/Aura,
Crawdaddy, DMC + Einstein + The Alien /WOW,
Distance + Dune /Orange, Ebb, Electric/Extend,
Emphii + Wildfire /Extream, Evl/DHS, Fear/TBL,
Feather/TPOLM, Fragment, Fulcrum, Fungus/F4CG,
Fuse, Grand, Hydron, Ica/Hubris, Illegal Exception/SOTE,
ISO + XTC-1 /Sentry, Jacky/ACF, Jaffa/Static,
Jone/Moottori, Maza + Murk /Sonik+Clique,
Mr.Sex/Byterapers Inc., Penguin/Animal Mine,
Pizza, Siemen, Tao/Triad, The Guardian + Vic /Camelot,
Unreal/Pulse, Xenox/AFL'70, Zak/Pure Energy
Assassin's personal greetings :
all trauma members, random/awe, prob./oxylon
tapsah/abuse, vige/gaspinc.
Excel's personal greetings :
Atheist/Balance, Confidence/Balance, Deelite/Balance
Nike/TRSI, Newt/TRSI, Mad Smiley/Balance
Pride/TRSI, Grid/Balance, Pantera/Balance
Vega/Ram Jam, Grace/Crux, Shade/TRSI
Optic/TRSI, GDM/Looker House, Gorg/Balance
Grey/Crux, Relief/Puzzle, Ronny/Teklords
+ tons of others ... =)
Nitro's personal greetings :
Joshua & Jim Silvey of Trakked Records
All Traumamemmbers, hell even me
Prob./Oxylon
Turtle
Pehu
Gimle
Jiri of Toptronics
Skaven/FC
Reality Benders
Gore/FC
Visualize/jamm
Lemming/Orange
Distance/Orange
Dread
Bartesek/Poison
Reve/5C
Crest/Magic view
Kimble, sysop of Codex
Beta/5c
Entropy/turp bbs
Abaddon/Abomination
K!inky-dudes
Escape
Nail
JFF
Substance
Fascination
Sol's personal greetings :
All of Trauma, Gore of FC, Beta of 5c,
Crest of Magic View, Darkness of Imphobia,
Distance of Orange/TPOLM, Doom + Addict of doomsday,
Gandalf of Pulse, Greenie (sysop of experienced),
Guru of Sahara Surfers, ICA, Jmagic of K/Complex,
Liket of Goto10, Matte + Reijo + Jan of Hysteria,
McGurk/c.o.m.a., Nahkakumimuumi of TPOLM,
Pehu of asm.org, Pizza (sysop of Venture),
Riksun I/97 ikimosat, Saracen of EMF,
The Edge of Cascada, The Joker & others of Crusaders,
Unreal of Pulse, Svok of Portal Project,
Adept + adok^hugi + Armitage + AntiByte + basehead + charlydub +
DarkLegen + Drg + dvb + fuse + GooRoo + icepick + Legend +
maxter + mcbyte + MirekCz + mrz_ai + multiplex + MZ + Fthr +
Ravian + Redhound + Reward + siemen + Spansh + SteffoCRS +
Sunburn + whzGARLIC + _DoC_ + _lots_ of others on #Coders,
and finally, Mistril Starshine, where ever you are.
Spector's personal greetings :
Limbo Duck / Recreation
Gspot / Recreation & Bandwagon
Reve / Five Coders
Beta / Five Coders
Tyrant / Five Coders
Lego / Five Coders
Los / Franklyn
Orbiter / Franklyn
Codehead / Hcl
216 / Mfx
Primon / Radio
Virne / Coma
Charly / Essex
Svok / Portal Project
Tarzan / tAAt
Wog / Orange
Cyberpig / Paragon
Teque's personal greetings :
Remedy staff, Aggression members
Turtle / Accession
Dune and the rest of Orange cult
Yolk & Juliet & Destop / CNCD
Future Crew - still alive!
Tonic's personal greetings :
All Trauma, sYmptom, Coc and tAAt members
#coders and #suomiscene dudes
-=----[ xi. Contacting trauma members ]--------------------------------------=-
Need music for your demo/game? Need commercial advertisement?
Want to hire a programmer? Companies are also welcome.
WHQ BBS: TRK +358-9-876 4018 v34
+358-9-876 4017 v32bis
e-mail: !Cube: tlonnber@cc.helsinki.fi
Assassin: assassin@sci.fi
Excel: excelblc@hem.passagen.se
Nitro: kai-eerik.komppa@mbnet.fi
Sol: solar@compart.fi
Spector: spector@pcuf.fi
Teque: teque@remedy.fi
Tonic: jetro@mindless.com
Tremor: aperamak@cc.hut.fi
Void: pkaski@cc.hut.fi
Whole trauma: trauma@makelist.com
Snailmail:
Nitro !Cube
Kai-Eerik Komppa Toni Lönnberg
Peltokylantie 2 D 27 Kulotie 1 a 13
00740 Helsinki 01450 Vantaa
Finland Finland
Europe Europe
Tonic Assassin
Jetro Lauha Jussi Ryynänen
Hansakallionkuja 3B10 Lohenevä 3a
FIN-02780 Espoo 02170 Espoo
Finland Finland or call:
Europe Europe Asylum +358-9-4209437
Sol Spector
Jari Komppa Mikko Nurmi
Kyläkaskentie 1 A 2 Reunatie 40
01200 Vantaa 05820 Hyvinkää
Finland Finland
Europe Europe
Excel Teque
Jani Oinonen Tero Kostermaa
Kungsg. 9L Pakilantie 16 B 253
553 31 Jönköping 00630 Helsinki
Sweden Finland
Europe Europe
Void
Petteri Kaski
Linnoituksentie 10 J 81
00940 Helsinki
Finland
Europe
-=----[ xii. Distribution sites ]--------------------------------------------=-
*Name: *Number: *Sysop: *Country:
- WHQ:
The Rekola Kingdom node 1 +358-9-8764018 - Sol - Finland
The Rekola Kingdom node 2 +358-9-8764017
- Member:
The Asylum +358-9-4209437 - Assassin - Finland
- Distsites:
Codex +358-9-5121413 - Kimble - Finland
Cloudcity +358-9-3403721 - Distance - Finland
Galleria +358-81-5507265 - Turo - Finland
Icezone +358-9-3952315 - Phobia - Finland
Downtown +358-9-3474402 - Dose - Finland
TURP +358-9-660414 - Entropy - Finland
CountZero +47-5512-2962 - Yitzhaq - Norway
A.C.E +33-1-45887548 - Gandalf - France
Power Challenge +45 97 25 01 17 - X-OTiC - Denmark
X-PRESS +49-30-40632377 - Sinus - Germany
X-PRESS +49-30-4013654 - Sinus - Germany
NightSky +49-6104-923299 - Swapper - Germany
NightSky +49-6104-929977 - Swapper - Germany
Datura +31-77-3826795 - Demoralize-Holland
Datura +31-77-3872195 - Demoralize-Holland
AmberDawn +31-10-2160945 - Compile -Holland
If you have an agreement with us, but your bbs is not on the list,
please do contact us. (assassin@sci.fi).
-=----[ 80x50 ]--------------------------------------------------------------=-
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-=---------------------------------------------------------------------------=-
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