revelation i by Revelation [web]
REVELATION I no. 3 GRAVITY '97 (OPOLE-POLAND) 64kB intro ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³1.2. INTRODUCTION³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ If you are so stupid (let's say smart :) ) to read that crap, i've got some comments for you. Just to begin with, you wouldn't see that proggy without those people: Coop : great code (player, extender, infinite zoomer, some other glass-zoom-rotator or whatever) Case : he convienced me to be a member of that group and convienced Blaze to do some music Blaze : MSX Rommel : uhmm..., what did he do ? yes, that's the guy who did a lot of desing and gfx ( :) ) Me : the rest (effects till that babe picture). This is an after party version with some minor features added and some minor bugfixes made. This is the version we could present at the party but due to lack of time we didn't do it. In fact it took me like one and half hour to prepare it to a state it's in now. The rest of bugs remains unfixed cause it's like 2 a.m. and i hardly slept yesterday and day before yesterday and besides, to tell you the truth i'm a bit sick seeing the intro again and again. If you wonder where that name came from i can try to explain it: we had no slightest idea for the name of our intro so i named it after our group's name. Besides i find cool that manner of nameing things (like one great music band did with they albums :)). ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³1B.1. REQUIREMENTS³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Pentium II 233Mhz, 64MB RAM and so on, so on... . To tell you the truth i have no slightest idea of requirements, the fact is that it runs on my shitty computer (P100, 16MB, some gfx card) and on Coop's 486DX4 100, 8MB. But...! There's only one condition to watch that presentation: YOU MUST HAVE A ROCKING&ROLLING GUS!!!. And one more thing it requires VESA 2.0, too (if you experience some problems with gfx try running the intro with a -m or /m option, it will run slower but there would be greater probability of avoiding gfx crashes). ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³15.21. WHO WE ARE³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ You know who we are, we are just like you reading that stupid text. In fact some guys listed in the section 1.1. are members of a quite new group called REVELATION I'm not sure but i think it was founded by Thorin (Equalizer BBS SysOp) in 1997. Somehow i was asked if i wanted to join the group, so i joinded and so did Coop. For group details contact Rommel, Thorin or Case. As usual i could do some list of our members, but i'm not sure whether i know them all :) : FRANCE: Thorin BBS SysOp Babyloon coder Ntsc gfx Axxel gfx Shazz music POLAND: Case organizing, PR, and stuff like that Blaze music Coop mighty coder Cliff (al)mighty coder :) FINLAND: Rommel organizing, gfx (!) ÚÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³RANDOM NOISE³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ OrangeNooonPulseCubicTeam&SeenRageEmfFutureCrewVistaComaCNCDTBLDoomsday FunkGalvadosSyndromeMadeBombGrassLSDHypnotizeOrionBeermanCamelFalconKeyG ExmortisSubliminal#codersCaseCoopCliffRommelBlazeMelonDesignUnrealpascal scholarPCBfrenzyxyzBlackaxeThorinBabyloonNtscZaacAxxelFuseCammoraMAFCompile RavianTechnomancerGeybDubiusTraumaImphobiaDarknessBladeRunnerXMenPoison BartesekJamnikTRSILogrusSuspend!(big10x4comp!)PitBullPLtherestwelovebut forgottomention..... hey! you too consider yourself greeted! ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² ² DISCLAIMER (hahaha...) ² ² we take no responsibility for any result of that intro, so beware ! ² ² (it may crash your HD!) (dont't belive that, it was written by my alter ² ² ego) ² ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² TOTAL CHAOS is that what's party- and nite-before-party-coding is about!!! For any comments or questions or if you are a cool gfx man wanting to join Revelation mail to: pzogal@cyber.ict.pwr.wroc.pl Cliff
[ back to the prod ]