Highway to Assembly by Archee [web]
Your goal is to bust all Micro$oft objects into debry.
Controls:
F2 - restart
A,S,D - Forward (much, medium, little)
Z - Backwards
Ctrl - Break. (block all wheels)
x - Handbreak (Blcoks back wheels)
Pad 1,4,7 - Turn left (1 for very hard turn, 7 when going fast)
Pad 3,6,9 - Turn right
Pushing 8 and 7 together will result in very gently left turn
F5,F6,F7 - select cameramode
Hold down space and press arroy keys to move the camera.
Trouble Shooting:
If you get the following message:"the application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem."
The solution is: Download vcredist_x86.exe from http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en
You may need this update too: Windows Installer 3.1 Redistributable (v2) You can download it from http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&displaylang=en&Hash=8QSJMKB#filelist
If this still does not help> check the homepage
http://web.axelero.hu/archee83/highway/
Driving hint:
The car has back wheel drive, pressing A uphills can make the back wheels spin, resulting in sudden turns. Press S to accelerate gently. Only use A when you are aready going fast.
WHen you are going fast, use 7 and 9 to steer; Use 1 and 3 when you want to turn around.
If you want to drift, accelerate to a normal speed, then suddenly steer and press X (handbreak) for short time, then press A, and steer against the drifring.
Credtits:
Physics engine: Archee
Graphics engine: Archee
3D modelling: Archee
3D modelling tool: c++ (no tool)
Some interesting facts:
- Why such a long precalc?
The road and the terrain is generated. It uses 3d boolean (CSG) to cut or build the terrain.
- It uses a 2.0 VertexShader to cull polygons that are outside the spotlight of the car, or far from a lightsource.
- A 64bit version with SSE2 support is much faster, allowing more moving objects. But the demo playback is inconsistent, because it only stores the players input, so a small difference in calcualtion can result in wrong demoplayback.
Other control keys:
1 - pause
2 - step one frame
i - screenshot
o - playback recorded play
p - save playback
Contact information:
Name: Péter Soltész
Town: Budapest/Hungary
Email: peterdutch(at)freemail.hu,archee83(at)axelero.hu
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