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Highway to Assembly by Archee [web]

Your goal is to bust all Micro$oft objects into debry.

Controls:

   F2      - restart 
   A,S,D   -  Forward (much, medium, little)
   Z       -  Backwards
   Ctrl    -  Break. (block all wheels)
   x       -  Handbreak (Blcoks back wheels)

   Pad 1,4,7   -  Turn left (1 for very hard turn, 7 when going fast)
   Pad 3,6,9   -  Turn right 
   Pushing 8 and 7 together will result in very gently left turn

  F5,F6,F7  - select cameramode
 Hold down space  and press arroy keys to move the camera.

Trouble Shooting:
If you get the following message:"the application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem."
The solution is: Download vcredist_x86.exe from http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en 
You may need this update too: Windows Installer 3.1 Redistributable (v2) You can download it from http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&displaylang=en&Hash=8QSJMKB#filelist

If this still does not help> check the homepage
http://web.axelero.hu/archee83/highway/



Driving hint:
  The car has back wheel drive, pressing A uphills can make the back wheels spin, resulting in sudden turns. Press S to accelerate gently. Only use A when you  are aready going fast.
 WHen you are going fast, use 7 and 9 to steer; Use 1 and 3 when you want to turn around.
 If you want to drift, accelerate to a normal speed, then suddenly steer and press X (handbreak) for short time, then press A, and steer against the drifring.


Credtits:

  Physics engine:   Archee
  Graphics engine:  Archee
  3D modelling:     Archee
  3D modelling tool: c++ (no tool)
  

Some interesting facts:

 -  Why such a long precalc?
    The road and the terrain is generated. It uses 3d boolean (CSG) to cut or build the terrain.

 -  It uses a 2.0 VertexShader to cull polygons that are outside the spotlight of the car, or far from a lightsource.

 - A 64bit version with SSE2 support is much faster, allowing more moving  objects. But the demo playback is inconsistent, because it only stores  the players input, so a small difference in calcualtion can result in  wrong demoplayback.
  

Other control keys:
  1 - pause
  2 - step one frame
  i - screenshot
  o - playback recorded play
  p - save playback



Contact information:
  Name: Péter Soltész
  Town: Budapest/Hungary
  Email:  peterdutch(at)freemail.hu,archee83(at)axelero.hu
 

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