Ancient Plate by Norferin
ÜÜ
ÜÜÜÜ ÜÜÜ ÜÛÛÛÜ ÛÛÛ ßÛÜÜ ÜÜÜÜ
ßÛÛÛÛ ßÛß ÜÛÛÜÛÛ ÜÜ ßß ÛÛÛÜ ßÛÛ
ÛÛÛÛÜ Û ÛÛÛÛ ß ÜÜ ÜÜÜÛÛÛÛÜ ÜÜÜ ÛÛÛÛ Û
ÛßÛÛÛÜ Û Ü ÜÛÛÛÛ ÜÜ ÛÛÛÛÛÛßßÛÛÛ ÛÛÛß ÛÛÛÛÜ Û
Û ßÛÛÛÜ Û ÜÜÜ ÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÜ ÛÛÛÛÛß ÛÛÛ ÛÛÛ ÛßßÛÛÛ Û
Û ßÛÛÛÜ Û ÛÛßÛÛÛÜ ßÛÛÛÛßÛ ßÛÛ ÛÛ ÛÛÛÛ ÛÛÛÛÛÛ ß ÛÛÛ Û ÛÛÛÛÜÛ
Û ßÛÛÛÛÛ ÛÛÜ ßÛÛÛÜ ßÛÛÛ ÛÛ ÛÛÜÜÛÛÛ ÛÛÛÛÛ ÛÛÛ Û ßÛÛÛÛÛ
Û ßÛÛÛÛÛ ßÛÛÛ ÛÛÛ ÛÛÛ ßÛÜ ÛÛÛßß ßÛÛÛÛÛ ßÛÛ ßÛ ßÛÛÛÛ
Û ßÛÛÛÛ ÛÛÛÛ ÛÛ ÛÛ ÛÛ ßÛÛ ÛÛÛÛÛ ÛÛ Û ÛÛÛ
Û ÛÛÛ ßÛÛÛ ÛÛÛ ÛÛ ÛÛÛ ßÛÛ Ü ÛÛÛÛÛ ÛÛÛ Û ÛÛ
ÛÛÛÜ ÛÛ ÛÛÜÜÛß ÛÛÛÛ ßßß ÛÛÛÛÛÛ ÛÛÛÛÛ ÜÛÛÛ ÜÛ Û
ßß ÛÛ ßÛÛß ÛÛÛÛÛ ÜÛßß ßßß
Û ÛÛß
Û PRESENTS Û
Û fifth demo Û
Û called Û
Û Û
Û ANCIENT PLATE Û
first presented at the Intel Outside IV party in Wloclawek
Û Code.Design....................................................Zsacul Û
Û Graphics.Code.....................................doctor.Frankenstein Û
Û Music............................................................Juve Û
Requirements: 486dx2.80 ,pen.rec (p5 optym.),8Mb ram,Sb/Gus,Svga 512 Kb,3.5 Mb Hdd
Almost all textures by Dr.Frankenstein (painted) other by Zsacul (3ds)
please do not rip.
Graphics orginally painted by Dr.Frankenstein (no-scan,no-copy)
Cool music by Juve, soon music-disk (probably at GRAVITY'97).
This demo features some extremaly cool 3d effects. Every effect is realtime
calculated, we do not use any animations (except faded introduction ;).
All effect are written by our coders. This is NOT ripped stuff.
We made:
- Watcom C++ 10.5 + assembler code
- 320x200/256x256 texture maps
- objects up to 2000 polys
- realtime calculated shading
- animated objects
- high quality 44kHz sound
- code synchronized to the music
- Texture.Phong.Shading
- Enviroment.Mapping
- Psychicaly.Corrected.Texture.Mapping
- 3DBump
- 2DBump
- Z-Buffor
- some nice 2D efects
Now I (Zsacul) am working at real time ray-tracking engine.
Now I made only sphere and plane, but soon... We are also working
at (HI/TRUE) color engine.
The First Demo
Contribution To Nirvana
Blue Flush
Everlasting Dimensions
>>>>>>> Ancient Plate <<<<<<<<<[ back to the prod ]
